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Activating Compound Objects?
NylePudding Offline
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#1
Activating Compound Objects?

It would save an immense amount of time for me if I could activate compound objects.

I tried this -

SetEntityActive("Compound_1", true);

But of course it didn't work. Is there any way I could do this?

Thanks. =]

(This post was last modified: 09-20-2011, 09:10 PM by NylePudding.)
09-20-2011, 09:06 PM
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Tanshaydar Offline
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#2
RE: Activating Compound Objects?

Activate them one by one.

09-20-2011, 09:30 PM
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MrBigzy Offline
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#3
RE: Activating Compound Objects?

Yea, compound objects don't count as entities, so it won't work, even if all the items in the compound are entities; 99% sure about that anyway.

Either way, a better way to activate a bunch of entities at once is to use asterisk wildcards or use arrays.
09-20-2011, 09:34 PM
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NylePudding Offline
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#4
RE: Activating Compound Objects?

(09-20-2011, 09:34 PM)MrBigzy Wrote: Yea, compound objects don't count as entities, so it won't work, even if all the items in the compound are entities; 99% sure about that anyway.

Either way, a better way to activate a bunch of entities at once is to use asterisk wildcards or use arrays.
Thanks I'll just have to go about it like that. It shouldn't be too much of a problem but it would be useful if you could do what I suggested. Tongue

09-21-2011, 07:06 AM
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