(11-04-2011, 02:14 PM)KenOfAllTrades Wrote: Alright, I really loved the story. It was pretty well-made, and kept me on my toes the entire time. Usually I breeze through stories and find things to be really obvious. I'm glad that you didn't include any unecessary notes that the player wouldn't really care about. I got the bad ending, then I got the neutral one, although,
Spoiler below!
I found it to be kind of silly with the chests near the end. Luckily I saved right before I opened any of them. Then I got the shining key and got the normal ending. Although, how do I get the best one? I saw a wall I thought was a secret room because it looked different right before the study, but I couldn't find any way to unlock it. Also, in the place with the nyancat music, I tried loading a save I did there and go back to look for clues for the best ending, but the game crashed because the door wasn't set to go anywhere.
Also, writing this, I think I remember some parts I overlooked.
Well I'm glad you enjoyed it!
Spoiler below!
I threw in the chest thing to make a luck scenario. Evidently, I forgot to lock that door in the Church. Anyways, in order to get the differing endings, you'll need to find an object in Ryland's house. I intended to reward the player for searching a room thoroughly, and finding said item in the house will also make those angel statues...not so mean.
(11-04-2011, 02:14 PM)KenOfAllTrades Wrote: Alright, I really loved the story. It was pretty well-made, and kept me on my toes the entire time. Usually I breeze through stories and find things to be really obvious. I'm glad that you didn't include any unecessary notes that the player wouldn't really care about. I got the bad ending, then I got the neutral one, although,
Spoiler below!
I found it to be kind of silly with the chests near the end. Luckily I saved right before I opened any of them. Then I got the shining key and got the normal ending. Although, how do I get the best one? I saw a wall I thought was a secret room because it looked different right before the study, but I couldn't find any way to unlock it. Also, in the place with the nyancat music, I tried loading a save I did there and go back to look for clues for the best ending, but the game crashed because the door wasn't set to go anywhere.
Also, writing this, I think I remember some parts I overlooked.
Well I'm glad you enjoyed it!
Spoiler below!
I threw in the chest thing to make a luck scenario. Evidently, I forgot to lock that door in the Church. Anyways, in order to get the differing endings, you'll need to find an object in Ryland's house. I intended to reward the player for searching a room thoroughly, and finding said item in the house will also make those angel statues...not so mean.
Ah, nice one. I usually search everywhere really closely, but I guess I'll just play your story again :3
EDIT: Oh I found it, can't believe I missed it
I probably made a LP of this! Youtube channel here!
(This post was last modified: 11-04-2011, 05:10 PM by KenOfAllTrades.)
So I beat the story WITH the item now, and I STILL only got the neutral ending :/
EDIT:
Spoiler below!
So I tried doing a run where I didn't talk to any of the angels, but when I got out of the mine I accidently used my hammer twice on the door before using the key. Then I used the oil, the door wouldn't opened, tried both options a few times and suddenly they wouldn't work. Now I'm stuck outside the door
I probably made a LP of this! Youtube channel here!
(This post was last modified: 11-05-2011, 11:18 AM by KenOfAllTrades.)
(11-04-2011, 06:22 PM)KenOfAllTrades Wrote: So I beat the story WITH the item now, and I STILL only got the neutral ending :/
EDIT: So I tried doing a run where I didn't talk to any of the angels, but when I got out of the mine I accidently used my hammer twice on the door before using the key. Then I used the oil, the door wouldn't opened, tried both options a few times and suddenly they wouldn't work. Now I'm stuck outside the door
How to achieve the endings:
Spoiler below!
Bad: Go through the game without the item from Father Ryland's house.
Neutral: Go through the game with the item, and use it to deliver judgement (interact with the angel statue needed) OR find a particular key right before the end in the chest room
Good: Go through the game with the item, but don't use it to deliver judgement(interact with angel statue needed)
As far as that bug goes...looking back at my code I realize that I didn't do it right. Unfortunately, if you use either the hammer or the oil on the door more than once, it won't open.
I've played the story a couple of times. I got the neutral ending only when I didn't kill the guy in the room. If I killed him, I got the bad ending. Am I supposed to spare him and then pick up a dull key?
EDIT: Oh yeah I beat it now, not killing the guy and picking up a dull key. I lol'd when I heard what music you picked for the credits.
Anyways, now that I've played your story a bajillion times, I'll give a more precise review.
Spoiler below!
It was really well-done. The outside area in the beginning was really nice. I loved everything about it. The four paths you could choose was also a very good idea, but the forge path was a bit difficult. I would never have thought to check out the cloth if nobody had pointed it out, because clothes are too common. When I had the copper tube, I also didn't know that I had to use the hammer first on the table, so I was stuck running around in that area for ages. I also didn't expect that I needed two keys.
I also liked the way you could summon the demon, but what I did on my first playthrough was to use all my tinderboxes strategically to light up what I needed of the main hallway in case a monster would appear, so I didn't get to see that scene until I tried to save my tinderboxes on purpose.
The mine was a really nice touch. I kept on my toes through it the entire time. It had a very omnious feel to it. Though when I touched the angel statue and it offered me a lot of things to jump on, I think the water was a little too high up, so staying on the boxes and barrels was just too hard for me to bother with doing it.
The different ending thing was great! I encourage developers to make different endings, because it makes things interesting and adds replayability to the story. Though the chest thing was maybe a bit too random. Maybe. I don't know if you put shining keys in more than one chest. If you put more than one, then it's alright.
Overall, I would give your story a 8 out of 10. One point for the glitches I encountered, and the other one for the story being pretty short. Otherwise, I really recommend people to play your story.
I probably made a LP of this! Youtube channel here!
(This post was last modified: 11-05-2011, 11:45 AM by KenOfAllTrades.)
Shameless bump because I honestly feel it's criminal this custom story hasn't received as much attention as it deserves.
Obliviator is a very talented individual and more people need to know that it's not some weird German custom story people might think it is since its title is a bit different.
(12-17-2011, 10:23 PM)Cryaotic Wrote: Shameless bump because I honestly feel it's criminal this custom story hasn't received as much attention as it deserves.
Obliviator is a very talented individual and more people need to know that it's not some weird German custom story people might think it is since its title is a bit different.
I have to second this, not only is this a great custom story but obliviator is just an awesome guy, seriously he's one of the nicest guys i've ever met! Go play this custom story guys!
can someone send me the Justine file for this game please
and
Spoiler below!
I am stuck at a door that wont unlock. I have TWO keys and neither of them will unlock the door. I have looked everywhere for another key,but none is there
(This post was last modified: 12-19-2011, 01:23 AM by SierenH.)
Hey, from what I got to play. I thoroughly enjoyed this map! It was really scary. Until my friend ended a skype call and my amnesia closed...I was too scared to do it all again lol. I did a let's play. http://boingboing.net/2012/01/16/sopa-is...enate.html part 1