i3670
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RE: Can't find my Custom Story
(10-03-2011, 04:51 PM)Your Computer Wrote: You're missing a function definition for the third code block (line 13). A code block that isn't a function (a.k.a. nested code blocks) are only allowed within function code blocks. I put in the definition:
void AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);
Copy/paste from Frictional Games Script website. Gives me the same error message, except the numbers has changed to 55,2
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10-03-2011, 04:57 PM |
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Your Computer
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RE: Can't find my Custom Story
(10-03-2011, 04:57 PM)i3670 Wrote: I put in the definition:
void AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);
Copy/paste from Frictional Games Script website. Gives me the same error message, except the numbers has changed to 55,2
I meant change this: {
AddEntityCollideCallback("Player", "Sound_5", "StartMusic", true, 1);
AddEntityCollideCallback("Player", "Sound_3", "StartMusic", true, 1);
AddEntityCollideCallback("Player", "Music_1", "StartMusic", true, 1);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
}
To something like this:
void FunctionNameHere()
{
AddEntityCollideCallback("Player", "Sound_5", "StartMusic", true, 1);
AddEntityCollideCallback("Player", "Sound_3", "StartMusic", true, 1);
AddEntityCollideCallback("Player", "Music_1", "StartMusic", true, 1);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
}
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10-03-2011, 05:00 PM |
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i3670
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RE: Can't find my Custom Story
It's suppose to look like this?
void AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);
{
AddEntityCollideCallback("Player", "Sound_5", "StartMusic", true, 1);
AddEntityCollideCallback("Player", "Sound_3", "StartMusic", true, 1);
AddEntityCollideCallback("Player", "Music_1", "StartMusic", true, 1);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
}
Or do you mean this one?
void MyFunc(string &in asParent, string &in asChild, int alState)
(This post was last modified: 10-03-2011, 05:02 PM by i3670.)
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10-03-2011, 05:02 PM |
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Your Computer
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RE: Can't find my Custom Story
(10-03-2011, 05:02 PM)i3670 Wrote: Or do you mean this one?
void MyFunc(string &in asParent, string &in asChild, int alState)
Most likely this. Also, you're missing a comma on line 8 and a quotation mark on line 10.
(This post was last modified: 10-03-2011, 05:06 PM by Your Computer.)
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10-03-2011, 05:04 PM |
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i3670
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RE: Can't find my Custom Story
Got the error msg again
main (55,1) instead
Forget what I said about that msg.
Got a new one after the changes.
main (51,56): ERR: Expected '('
main (52,63): ERR: Expected '('
main (53,61): ERR: Expected '('
(This post was last modified: 10-03-2011, 05:13 PM by i3670.)
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10-03-2011, 05:07 PM |
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Your Computer
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RE: Can't find my Custom Story
(10-03-2011, 05:07 PM)i3670 Wrote: Got the error msg again
main (55,1) instead
I've edited my previous post, and replace "bool abResume" with either true or false from this:
PlayMusic("general_piano03.snt", false, 1, 2, 1, bool abResume);
PlayMusic("player_react_guardian3.snt", false, 1, 2, 1, bool abResume);
PlayMusic("scare_male_terrified4.ogg", true, 1, 2, 1, bool abResume);
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10-03-2011, 05:10 PM |
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i3670
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RE: Can't find my Custom Story
Woho the map works! almost. My key doesn't work on my door.
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10-03-2011, 05:18 PM |
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Your Computer
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RE: Can't find my Custom Story
(10-03-2011, 05:18 PM)i3670 Wrote: Woho the map works! almost. My key doesn't work on my door.
Try replacing your first MyFunc function with this:
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
RemoveItem(asItem);
}
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10-03-2011, 05:26 PM |
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i3670
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RE: Can't find my Custom Story
Don't I need to "bind" the key to a specific door for it to work?
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Bedroom", false, true);
PlaySoundAtEntity("", "unlock_door", "Bedroom", 0, false);
RemoveItem("Bedroomkey");
}
How it looks atm
(This post was last modified: 10-03-2011, 05:39 PM by i3670.)
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10-03-2011, 05:38 PM |
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Your Computer
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RE: Can't find my Custom Story
(10-03-2011, 05:38 PM)i3670 Wrote: Don't I need to "bind" the key to a specific door for it to work?
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Bedroom", false, true);
PlaySoundAtEntity("", "unlock_door", "Bedroom", 0, false);
RemoveItem("Bedroomkey");
}
How it looks atm
The AddUseItemCallback function is what "binds" it to a door (entity). In your case, the door has to be called "Bedroom" and the key "Bedroomkey". However, you have "Key" in the AddUseItemCallback function.
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10-03-2011, 05:54 PM |
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