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		| i3670   Posting Freak
 
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			| RE: Can't find my Custom Story 
 
				 (10-03-2011, 04:51 PM)Your Computer Wrote:  You're missing a function definition for the third code block (line 13). A code block that isn't a function (a.k.a. nested code blocks) are only allowed within function code blocks. I put in the definition:
 
void AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);
 
Copy/paste from Frictional Games Script website. Gives me the same error message, except the numbers has changed to 55,2
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	| 10-03-2011, 04:57 PM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Can't find my Custom Story 
 
				 (10-03-2011, 04:57 PM)i3670 Wrote:  I put in the definition:
 void AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);
 
 Copy/paste from Frictional Games Script website. Gives me the same error message, except the numbers has changed to 55,2
 
I meant change this:  {AddEntityCollideCallback("Player", "Sound_5", "StartMusic", true, 1);
 AddEntityCollideCallback("Player", "Sound_3", "StartMusic", true, 1);
 AddEntityCollideCallback("Player", "Music_1", "StartMusic", true, 1);
 AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
 }
To something like this:
 void FunctionNameHere(){
 AddEntityCollideCallback("Player", "Sound_5", "StartMusic", true, 1);
 AddEntityCollideCallback("Player", "Sound_3", "StartMusic", true, 1);
 AddEntityCollideCallback("Player", "Music_1", "StartMusic", true, 1);
 AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
 }
 
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	| 10-03-2011, 05:00 PM |  |  
	
		| i3670   Posting Freak
 
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			| RE: Can't find my Custom Story 
 
				It's suppose to look like this?
 void AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);
 {
 AddEntityCollideCallback("Player", "Sound_5", "StartMusic", true, 1);
 AddEntityCollideCallback("Player", "Sound_3", "StartMusic", true, 1);
 AddEntityCollideCallback("Player", "Music_1", "StartMusic", true, 1);
 AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
 }
 
 Or do you mean this one?
 void MyFunc(string &in asParent, string &in asChild, int alState)
 
				
(This post was last modified: 10-03-2011, 05:02 PM by i3670.)
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	| 10-03-2011, 05:02 PM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Can't find my Custom Story 
 
				 (10-03-2011, 05:02 PM)i3670 Wrote:  Or do you mean this one?void MyFunc(string &in asParent, string &in asChild, int alState)
 
Most likely this. Also, you're missing a comma on line 8 and a quotation mark on line 10.
			 
 
				
(This post was last modified: 10-03-2011, 05:06 PM by Your Computer.)
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	| 10-03-2011, 05:04 PM |  |  
	
		| i3670   Posting Freak
 
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			| RE: Can't find my Custom Story 
 
				Got the error msg again
 main (55,1) instead
 
 Forget what I said about that msg.
 
 Got a new one after the changes.
 
 main (51,56): ERR: Expected '('
 main (52,63): ERR: Expected '('
 main (53,61): ERR: Expected '('
 
				
(This post was last modified: 10-03-2011, 05:13 PM by i3670.)
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	| 10-03-2011, 05:07 PM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Can't find my Custom Story 
 
				 (10-03-2011, 05:07 PM)i3670 Wrote:  Got the error msg again
 main (55,1) instead
 
I've edited my previous post, and replace "bool abResume" with either true or false from this:
 PlayMusic("general_piano03.snt", false, 1, 2, 1, bool abResume);PlayMusic("player_react_guardian3.snt", false, 1, 2, 1, bool abResume);
 PlayMusic("scare_male_terrified4.ogg", true, 1, 2, 1, bool abResume);
 
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	| 10-03-2011, 05:10 PM |  |  
	
		| i3670   Posting Freak
 
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			| RE: Can't find my Custom Story 
 
				Woho the map works!    almost. My key doesn't work on my door.
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	| 10-03-2011, 05:18 PM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Can't find my Custom Story 
 
				 (10-03-2011, 05:18 PM)i3670 Wrote:  Woho the map works!  almost. My key doesn't work on my door. 
Try replacing your first MyFunc function with this:
 void UsedKeyOnDoor(string &in asItem, string &in asEntity){
 SetSwingDoorLocked(asEntity, false, true);
 PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
 RemoveItem(asItem);
 }
 
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	| 10-03-2011, 05:26 PM |  |  
	
		| i3670   Posting Freak
 
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			| RE: Can't find my Custom Story 
 
				Don't I need to "bind" the key to a specific door for it to work?
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Bedroom", false, true);
 PlaySoundAtEntity("", "unlock_door", "Bedroom", 0, false);
 RemoveItem("Bedroomkey");
 }
 
 How it looks atm
 
				
(This post was last modified: 10-03-2011, 05:39 PM by i3670.)
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	| 10-03-2011, 05:38 PM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Can't find my Custom Story 
 
				 (10-03-2011, 05:38 PM)i3670 Wrote:  Don't I need to "bind" the key to a specific door for it to work?
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Bedroom", false, true);
 PlaySoundAtEntity("", "unlock_door", "Bedroom", 0, false);
 RemoveItem("Bedroomkey");
 }
 
 How it looks atm
 
The AddUseItemCallback function is what "binds" it to a door (entity). In your case, the door has to be called "Bedroom" and the key "Bedroomkey". However, you have "Key" in the AddUseItemCallback function.
			 
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	| 10-03-2011, 05:54 PM |  |  |