(10-09-2011, 01:34 PM)nemesis567 Wrote: Difference between dae_anim and dae:
Dae contains all of the monsters polygonal information including skeleton and bindings.
Dae_anim only contains the animation information.
How to obtain each:
Just check the correct checkboxes when you are exporting with opencollada, it's pretty straightforward.
the animation file will need information over the model and bones locations.. i try with only animations on dae and always crash
...
Best way that i found for it is to make a full Dae (model+bone+animation), when you test and ok, save it how pose,(idle, attack, etc.)... when finished all animations, your only need a model with bones on moster folder, even you can´ve animation if you want.. tested