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Reflective Surface?
NylePudding Offline
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#1
Reflective Surface?

I want to make an item with a reflective surface, like a mirror.

I don't know how the hpl engine works, so could you simply import a model with a reflective surface right off the bat? Would any additional coding be needed?

Thanks for any help. =]

10-10-2011, 09:01 PM
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xtron Offline
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#2
RE: Reflective Surface?

Stuff like mirrors etc ain't working in HPL2.

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10-10-2011, 09:12 PM
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NylePudding Offline
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#3
RE: Reflective Surface?

(10-10-2011, 09:12 PM)xtron Wrote: Stuff like mirrors etc ain't working in HPL2.
So for the chance to get anything working you'll need to go deep into the code? (Or something like that...) Tongue

Damn, I thought it wouldn't be that simple.

10-10-2011, 09:14 PM
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Your Computer Offline
SCAN ME!

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#4
RE: Reflective Surface?

IIRC, World Reflection has to be on in order for it to work, therefore i'd say it is futile to do since it can be turned off by the user. For reference, i'm sure the water textures (materials) have reflective properties.

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(This post was last modified: 10-10-2011, 09:17 PM by Your Computer.)
10-10-2011, 09:16 PM
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NylePudding Offline
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#5
RE: Reflective Surface?

(10-10-2011, 09:16 PM)Your Computer Wrote: IIRC, World Reflection has to be on in order for it to work, therefore i'd say it is futile to do since it can be turned off by the user. For reference, i'm sure the water textures have reflective properties.

Hmm, if my Custom Story needed reflective surfaces to be turned on, I guess I could just say it's mandatory.

Big Grin

10-10-2011, 09:18 PM
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