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Help with Credits
i3670 Offline
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Posts: 1,308
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Joined: Oct 2011
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#1
Help with Credits

Hi I'm trying this script atm. but it gives me an error message:

main(198,1) : ERR : Unexpected token '{'


void OnStart()
{
AddEntityCollideCallback("Player", "Ending_Area_1", "StartCredits", true, 1);
}

"197" void StartCredits(string &in asParent, string &in asChild, int alState);
"198" {
"199" StartCredits("05_paper_transformation.ogg", true, "Ending", "MainCredits", 1);
"200" }

Help plox so close to wrapping my custom story up.
10-19-2011, 07:38 PM
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Tanshaydar Offline
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#2
RE: Help with Credits

While writing a function block, you don't put a ';' end of the line.

So, void StartCredits(string &in asParent, string &in asChild, int alState);
Should be without ';' like this: void StartCredits(string &in asParent, string &in asChild, int alState)

10-19-2011, 07:41 PM
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i3670 Offline
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#3
RE: Help with Credits

Got a new error message

main(240,2) : ERR : Unexpected end of file

"237" void StartCredits(string &in asParent, string &in asChild, int alState)
"238" {
"239" StartCredits("05_paper_transformation.ogg", true, "Ending", "MainCredits", 1);
"240" }

10-19-2011, 08:17 PM
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#4
RE: Help with Credits

(10-19-2011, 08:17 PM)i3670 Wrote: Got a new error message

main(240,2) : ERR : Unexpected end of file

You're going to need to post your entire script for this one.

Tutorials: From Noob to Pro
10-19-2011, 08:45 PM
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i3670 Offline
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Posts: 1,308
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#5
RE: Help with Credits

Ok it's gonna be a long one

////////////////////////////
// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "upstair_key_1", "upstair_door_1", "UseKey1",true);
AddUseItemCallback("", "upstair_key_2", "upstair_door_2", "UseKey2",true);
AddUseItemCallback("", "cellar_key_1", "cellar_door_1", "UseKey3",true);
AddUseItemCallback("", "cellar_key_2", "cellar_door_2", "UseKey4",true);
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1);
SetEntityPlayerInteractCallback("mansion_2", "func_slam_2", true);
AddEntityCollideCallback("Player", "MusicArea_1", "MusicControl", false, 0);
AddEntityCollideCallback("Player", "Sound_Area_1", "SoundTrigger1", true, 1);
AddEntityCollideCallback("Player", "Sound_Area_2", "SoundTrigger2", true, 1);
AddEntityCollideCallback("Player", "Sound_Area_3", "SoundTrigger3", true, 1);
AddEntityCollideCallback("Player", "Sound_Area_4", "SoundTrigger4", true, 1);
AddEntityCollideCallback("Player", "Sound_Area_5", "SoundTrigger5", true, 1);
AddEntityCollideCallback("Player", "Sound_Area_6", "SoundTrigger6", true, 1);
AddEntityCollideCallback("Player", "Sound_Area_7", "SoundTrigger7", true, 1);
AddEntityCollideCallback("Player", "Sound_Area_", "SoundTrigger", true, 1);
AddEntityCollideCallback("Player", "Sound_Area_", "SoundTrigger", true, 1);
AddEntityCollideCallback("Player", "Monster_Area_1", "CollideMonsterArea1", true, 1);
AddEntityCollideCallback("Player", "Monster_Area_2", "CollideMonsterArea2", true, 1);
AddEntityCollideCallback("Player", "Scare_Area_1", "Scaretrigger1", true, 1);
AddEntityCollideCallback("Player", "Scare_Area_2", "Scaretrigger2", true, 1);
AddEntityCollideCallback("Player", "Scare_Area_3", "Scaretrigger3", true, 1);
AddEntityCollideCallback("Player", "Scare_Area_4", "Scaretrigger4", true, 1);
AddEntityCollideCallback("Player", "Scare_Area_5", "Scaretrigger5", true, 1);
AddEntityCollideCallback("Player", "Ending_Area_1", "StartCredits", true, 1);
}

void UseKey1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
RemoveItem(asItem);
PlaySoundAtEntity("", "unlock_door", "Player", 0, false);
SetEntityActive("grunt_1", true);
PlaySoundAtEntity("", "notice01.snt","chair_wood_3", 0, false);
ShowEnemyPlayerPosition("grunt_1");
}

void UseKey2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
RemoveItem(asItem);
PlaySoundAtEntity("", "unlock_door", "Player", 0, false);

}

void UseKey3(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
RemoveItem(asItem);
PlaySoundAtEntity("", "unlock_door", "Player", 0, false);

}

void UseKey4(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
RemoveItem(asItem);
PlaySoundAtEntity("", "unlock_door", "Player", 0, false);

}

void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("cellar_door_1", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(45.0f, true);
}

void MusicControl(string &in asParent, string &in asChild, int alState)
{
if(alState == 1) PlayMusic("02_amb_strange.ogg", true, 1.0f, 5, 0, true);
if(alState == -1) StopMusic(3, 0);
}

void SoundTrigger1(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("", "12_girl_cry.snt", "wood_beam_1", 0, false);
GiveSanityDamage(5.0f, true);
SetLampLit("torch_static01_2", true, true);
}

void SoundTrigger2(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("", "12_girl_scream.snt", "Player", 0, false);
GiveSanityDamage(10.0f, true);
SetLampLit("torch_static01_3", true, true);
}

void SoundTrigger3(string &in asParent , string &in asChild , int alState)
{
SetSwingDoorClosed("mansion_1", true, true);
PlaySoundAtEntity("", "enabled.snt", "mansion_1", 0, false);
PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
GiveSanityDamage(10.0f, true);
}
void SoundTrigger4(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("", "general_chain_rattle.snt", "table_wood01_dyn_1", 0, false);
}

void SoundTrigger5(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("", "song_1.snt", "Player", 0, false);
}

void SoundTrigger6(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("", "00_laugh.snt", "Player", 0, false);
}

void SoundTrigger7(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("", "owl.snt", "Player", 0, false);
}

void func_slam_2(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("mansion_2", 0.0f);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}

void CollideMonsterArea1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt_2", true);
AddEnemyPatrolNode("grunt_2", "PathNodeArea_1", 0.1, "");
AddEnemyPatrolNode("grunt_2", "PathNodeArea_2", 1, "");
AddEnemyPatrolNode("grunt_2", "PathNodeArea_3", 1, "");
AddEnemyPatrolNode("grunt_2", "PathNodeArea_4", 1, "");
AddEnemyPatrolNode("grunt_2", "PathNodeArea_5", 1, "");
AddEnemyPatrolNode("grunt_2", "PathNodeArea_6", 1, "");
AddEnemyPatrolNode("grunt_2", "PathNodeArea_7", 1, "");
AddEnemyPatrolNode("grunt_2", "PathNodeArea_8", 1, "");
AddEnemyPatrolNode("grunt_2", "PathNodeArea_9", 1, "");
AddEnemyPatrolNode("grunt_2", "PathNodeArea_10", 1, "");
AddEnemyPatrolNode("grunt_2", "PathNodeArea_11", 1, "");
AddEnemyPatrolNode("grunt_2", "PathNodeArea_12", 1, "");
AddEnemyPatrolNode("grunt_2", "PathNodeArea_13", 5, "");
}

void CollideMonsterArea1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt_1", true);
AddEnemyPatrolNode("grunt_1", "PathNodeArea_14", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_15", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_16", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_17", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_18", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_19", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_20", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_21", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_22", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_23", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_24", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_25", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_26", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_27", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_28", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_29", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_30", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_31", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_32", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_33", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_34", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_35", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_36", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_37", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_38", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_39", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_40", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_41", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_42", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_43", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_44", 0.1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_45", 0.1, "");
FadeEnemyToSmoke("grunt_1", false);

void Scaretrigger1(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("cellar_door_2", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0.6, false);
PlaySoundAtEntity("", "react_scare", "Player", 0.4, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0.2, false);
PlaySoundAtEntity("", "guardian_activated.snt", "stone_table_1", 0, false);
SetEntityActive("corpse_male_2", true);
SetEntityActive("slime_6way_1", true);
SetEntityActive("slime_pile_1", true);
SetEntityActive("slime_egg_1", true);
SetEntityActive("slime_pile_large_1", true);
SetEntityActive("grunt_body_part2_1", true);
SetEntityActive("slime_3way_1", true);
SetEntityActive("slime_egg_2", true);
SetEntityActive("slime_3way_2", true);
SetEntityActive("slime_6way_2", true);
SetEntityActive("corpse_pile2_1", true);
SetEntityActive("candle_floor_small_5", true);
SetEntityActive("note_generic_1", true);
SetEntityActive("painting02_insane_1", true);
SetEntityActive("corpse_bloody_1", true);
GiveSanityDamage(45.0f, true);
}

void Scaretrigger2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("armour_nice_complete_13", true);
PlaySoundAtEntity("", "scare_thump_flash.snt", "armour_nice_complete_13", 0, false);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
}

void Scaretrigger3(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("corpse_male_3", true);
PlaySoundAtEntity("", "react_scare.snt", "Player", 1, false);
PlaySoundAtEntity("", "scare_male_terrified.snt", "Player", 0, false);
}

void Scaretrigger4(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt_3", true);
ShowEnemyPlayerPosition("grunt_3");
}

void Scaretrigger5(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("corpse_male_4", true);
PlaySoundAtEntity("", "scare_male_terrified.snt", "Player", 0, false);
}


void StartCredits(string &in asParent, string &in asChild, int alState)
{
StartCredits("05_paper_transformation.ogg", true, "Ending", "MainCredits", 1);
}
10-19-2011, 08:56 PM
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Joined: Jul 2011
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#6
RE: Help with Credits

The code block for CollideMonsterArea1 was not closed.

Tutorials: From Noob to Pro
10-19-2011, 09:02 PM
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i3670 Offline
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Posts: 1,308
Threads: 74
Joined: Oct 2011
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#7
RE: Help with Credits

Thank you Your Computer your the best
10-19-2011, 10:17 PM
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