| RE: Help with Credits 
 
				Ok it's gonna be a long one
 ////////////////////////////
 // Run first time starting map
 void OnStart()
 {
 AddUseItemCallback("", "upstair_key_1", "upstair_door_1", "UseKey1",true);
 AddUseItemCallback("", "upstair_key_2", "upstair_door_2", "UseKey2",true);
 AddUseItemCallback("", "cellar_key_1", "cellar_door_1", "UseKey3",true);
 AddUseItemCallback("", "cellar_key_2", "cellar_door_2", "UseKey4",true);
 AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1);
 SetEntityPlayerInteractCallback("mansion_2", "func_slam_2", true);
 AddEntityCollideCallback("Player", "MusicArea_1", "MusicControl", false, 0);
 AddEntityCollideCallback("Player", "Sound_Area_1", "SoundTrigger1", true, 1);
 AddEntityCollideCallback("Player", "Sound_Area_2", "SoundTrigger2", true, 1);
 AddEntityCollideCallback("Player", "Sound_Area_3", "SoundTrigger3", true, 1);
 AddEntityCollideCallback("Player", "Sound_Area_4", "SoundTrigger4", true, 1);
 AddEntityCollideCallback("Player", "Sound_Area_5", "SoundTrigger5", true, 1);
 AddEntityCollideCallback("Player", "Sound_Area_6", "SoundTrigger6", true, 1);
 AddEntityCollideCallback("Player", "Sound_Area_7", "SoundTrigger7", true, 1);
 AddEntityCollideCallback("Player", "Sound_Area_", "SoundTrigger", true, 1);
 AddEntityCollideCallback("Player", "Sound_Area_", "SoundTrigger", true, 1);
 AddEntityCollideCallback("Player", "Monster_Area_1", "CollideMonsterArea1", true, 1);
 AddEntityCollideCallback("Player", "Monster_Area_2", "CollideMonsterArea2", true, 1);
 AddEntityCollideCallback("Player", "Scare_Area_1", "Scaretrigger1", true, 1);
 AddEntityCollideCallback("Player", "Scare_Area_2", "Scaretrigger2", true, 1);
 AddEntityCollideCallback("Player", "Scare_Area_3", "Scaretrigger3", true, 1);
 AddEntityCollideCallback("Player", "Scare_Area_4", "Scaretrigger4", true, 1);
 AddEntityCollideCallback("Player", "Scare_Area_5", "Scaretrigger5", true, 1);
 AddEntityCollideCallback("Player", "Ending_Area_1", "StartCredits", true, 1);
 }
 
 void UseKey1(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked(asEntity, false, true);
 RemoveItem(asItem);
 PlaySoundAtEntity("", "unlock_door", "Player", 0, false);
 SetEntityActive("grunt_1", true);
 PlaySoundAtEntity("", "notice01.snt","chair_wood_3", 0, false);
 ShowEnemyPlayerPosition("grunt_1");
 }
 
 void UseKey2(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked(asEntity, false, true);
 RemoveItem(asItem);
 PlaySoundAtEntity("", "unlock_door", "Player", 0, false);
 
 }
 
 void UseKey3(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked(asEntity, false, true);
 RemoveItem(asItem);
 PlaySoundAtEntity("", "unlock_door", "Player", 0, false);
 
 }
 
 void UseKey4(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked(asEntity, false, true);
 RemoveItem(asItem);
 PlaySoundAtEntity("", "unlock_door", "Player", 0, false);
 
 }
 
 void func_slam(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("cellar_door_1", true, true);
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 PlaySoundAtEntity("", "react_scare", "Player", 0, false);
 PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
 GiveSanityDamage(45.0f, true);
 }
 
 void MusicControl(string &in asParent, string &in asChild, int alState)
 {
 if(alState == 1) PlayMusic("02_amb_strange.ogg", true, 1.0f, 5, 0, true);
 if(alState == -1) StopMusic(3, 0);
 }
 
 void SoundTrigger1(string &in asParent , string &in asChild , int alState)
 {
 PlaySoundAtEntity("", "12_girl_cry.snt", "wood_beam_1", 0, false);
 GiveSanityDamage(5.0f, true);
 SetLampLit("torch_static01_2", true, true);
 }
 
 void SoundTrigger2(string &in asParent , string &in asChild , int alState)
 {
 PlaySoundAtEntity("", "12_girl_scream.snt", "Player", 0, false);
 GiveSanityDamage(10.0f, true);
 SetLampLit("torch_static01_3", true, true);
 }
 
 void SoundTrigger3(string &in asParent , string &in asChild , int alState)
 {
 SetSwingDoorClosed("mansion_1", true, true);
 PlaySoundAtEntity("", "enabled.snt", "mansion_1", 0, false);
 PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
 GiveSanityDamage(10.0f, true);
 }
 void SoundTrigger4(string &in asParent , string &in asChild , int alState)
 {
 PlaySoundAtEntity("", "general_chain_rattle.snt", "table_wood01_dyn_1", 0, false);
 }
 
 void SoundTrigger5(string &in asParent , string &in asChild , int alState)
 {
 PlaySoundAtEntity("", "song_1.snt", "Player", 0, false);
 }
 
 void SoundTrigger6(string &in asParent , string &in asChild , int alState)
 {
 PlaySoundAtEntity("", "00_laugh.snt", "Player", 0, false);
 }
 
 void SoundTrigger7(string &in asParent , string &in asChild , int alState)
 {
 PlaySoundAtEntity("", "owl.snt", "Player", 0, false);
 }
 
 void func_slam_2(string &in asParent, string &in asChild, int alState)
 {
 SetPropHealth("mansion_2", 0.0f);
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 PlaySoundAtEntity("", "react_scare", "Player", 0, false);
 PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
 GiveSanityDamage(5.0f, true);
 }
 
 void CollideMonsterArea1(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("grunt_2", true);
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_1", 0.1, "");
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_2", 1, "");
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_3", 1, "");
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_4", 1, "");
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_5", 1, "");
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_6", 1, "");
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_7", 1, "");
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_8", 1, "");
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_9", 1, "");
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_10", 1, "");
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_11", 1, "");
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_12", 1, "");
 AddEnemyPatrolNode("grunt_2", "PathNodeArea_13", 5, "");
 }
 
 void CollideMonsterArea1(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("grunt_1", true);
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_14", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_15", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_16", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_17", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_18", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_19", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_20", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_21", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_22", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_23", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_24", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_25", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_26", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_27", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_28", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_29", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_30", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_31", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_32", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_33", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_34", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_35", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_36", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_37", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_38", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_39", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_40", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_41", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_42", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_43", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_44", 0.1, "");
 AddEnemyPatrolNode("grunt_1", "PathNodeArea_45", 0.1, "");
 FadeEnemyToSmoke("grunt_1", false);
 
 void Scaretrigger1(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("cellar_door_2", true, true);
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0.6, false);
 PlaySoundAtEntity("", "react_scare", "Player", 0.4, false);
 PlaySoundAtEntity("", "close_door.snt", "Player", 0.2, false);
 PlaySoundAtEntity("", "guardian_activated.snt", "stone_table_1", 0, false);
 SetEntityActive("corpse_male_2", true);
 SetEntityActive("slime_6way_1", true);
 SetEntityActive("slime_pile_1", true);
 SetEntityActive("slime_egg_1", true);
 SetEntityActive("slime_pile_large_1", true);
 SetEntityActive("grunt_body_part2_1", true);
 SetEntityActive("slime_3way_1", true);
 SetEntityActive("slime_egg_2", true);
 SetEntityActive("slime_3way_2", true);
 SetEntityActive("slime_6way_2", true);
 SetEntityActive("corpse_pile2_1", true);
 SetEntityActive("candle_floor_small_5", true);
 SetEntityActive("note_generic_1", true);
 SetEntityActive("painting02_insane_1", true);
 SetEntityActive("corpse_bloody_1", true);
 GiveSanityDamage(45.0f, true);
 }
 
 void Scaretrigger2(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("armour_nice_complete_13", true);
 PlaySoundAtEntity("", "scare_thump_flash.snt", "armour_nice_complete_13", 0, false);
 PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
 }
 
 void Scaretrigger3(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("corpse_male_3", true);
 PlaySoundAtEntity("", "react_scare.snt", "Player", 1, false);
 PlaySoundAtEntity("", "scare_male_terrified.snt", "Player", 0, false);
 }
 
 void Scaretrigger4(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("grunt_3", true);
 ShowEnemyPlayerPosition("grunt_3");
 }
 
 void Scaretrigger5(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("corpse_male_4", true);
 PlaySoundAtEntity("", "scare_male_terrified.snt", "Player", 0, false);
 }
 
 
 void StartCredits(string &in asParent, string &in asChild, int alState)
 {
 StartCredits("05_paper_transformation.ogg", true, "Ending", "MainCredits", 1);
 }
 
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