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Texture, Model & Animation Help My experiment with exporting animations and armatures
ggstarfoxxie Offline
Junior Member

Posts: 36
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#1
My experiment with exporting animations and armatures

I have exported some animations from Blender using the .fbx extension. I then imported that with a trial version of Maya, and re-exported to collada. But, there are some issues with the bones being completely twisted around.


.jpg   kindofworks2.jpg (Size: 95.75 KB / Downloads: 161)

My question is what is causing the armature to be twisted like this? Also, without any animations, alot of the poly's are pointing to armature's origin. I used the same steps as above.


.jpg   your_making_me_very_angry.jpg (Size: 92.93 KB / Downloads: 168)

10-25-2011, 02:30 AM
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MrBigzy Offline
Senior Member

Posts: 616
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#2
RE: My experiment with exporting animations and armatures

The first problem is probably due to not setting the correct settings on bind. You have to make it an interactive bind I think.

As for the second problem..that's something that happens a lot. I haven't been able to pinpoint the cause of it yet.
10-25-2011, 02:40 AM
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nemesis567 Offline
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#3
RE: My experiment with exporting animations and armatures

The problem is most likely related to the following cause:

Before binding the skin you did not Deleted History and froze transformations.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
10-26-2011, 11:05 PM
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