(10-27-2011, 03:11 PM)Corax Wrote: (10-27-2011, 01:01 PM)Acies Wrote: Corax, i believe you may find the correct names by opening the modeleditor and bringing up the animations window.
i tried all the names written in the animation windows but nothing happen! maybe becouse i have disabled the triggers of the grunt?
edit: no thats not the problem.
Hmm O.o
AddEnemyPatrolNode("servant_grunt_4", "PathNodeArea_79", 10.0f, "IdleExtra1");
This is a part of some original code. For me it did work with my custom made monster. Did you spell it like that (capital letters are important)?
Otherwise (in case attack animations etc. don't work) I'm guessing that only IdleExtra's may be called. The Idle animation is automatically called everytime the grunt pauses btw; in reference to elven's question.