I have exported some animations from Blender using the .fbx extension. I then imported that with a trial version of Maya, and re-exported to collada. But, there are some issues with the bones being completely twisted around.
kindofworks2.jpg (Size: 95.75 KB / Downloads: 162)
My question is what is causing the armature to be twisted like this? Also, without any animations, alot of the poly's are pointing to armature's origin. I used the same steps as above.
your_making_me_very_angry.jpg (Size: 92.93 KB / Downloads: 170)