Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Texture, Model & Animation Help My experiment with exporting animations and armatures
ggstarfoxxie Offline
Junior Member

Posts: 36
Threads: 9
Joined: Aug 2011
Reputation: 2
#1
My experiment with exporting animations and armatures

I have exported some animations from Blender using the .fbx extension. I then imported that with a trial version of Maya, and re-exported to collada. But, there are some issues with the bones being completely twisted around.


.jpg   kindofworks2.jpg (Size: 95.75 KB / Downloads: 162)

My question is what is causing the armature to be twisted like this? Also, without any animations, alot of the poly's are pointing to armature's origin. I used the same steps as above.


.jpg   your_making_me_very_angry.jpg (Size: 92.93 KB / Downloads: 170)

10-25-2011, 02:30 AM
Find
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#2
RE: My experiment with exporting animations and armatures

The first problem is probably due to not setting the correct settings on bind. You have to make it an interactive bind I think.

As for the second problem..that's something that happens a lot. I haven't been able to pinpoint the cause of it yet.
10-25-2011, 02:40 AM
Find
nemesis567 Offline
Posting Freak

Posts: 874
Threads: 65
Joined: May 2011
Reputation: 10
#3
RE: My experiment with exporting animations and armatures

The problem is most likely related to the following cause:

Before binding the skin you did not Deleted History and froze transformations.

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
10-26-2011, 11:05 PM
Find




Users browsing this thread: 1 Guest(s)