X4anco
Member
Posts: 157
Threads: 66
Joined: Apr 2011
Reputation:
0
|
Various question
Hello people,
I have some questions today :/.
1. Is there a function that allows me to make a door fall off it's hinges?
2. I am doing a puzzle were the player has to chisel their way through a wall, how would I do that?
Making the animations, making the wall disappear and making bricks fly as well.
-Thanks
PS If you need more details pm me
...
|
|
10-26-2011, 07:15 PM |
|
palistov
Posting Freak
Posts: 1,208
Threads: 67
Joined: Mar 2011
Reputation:
57
|
RE: Various question
You can make a door fall off its hinges by creating custom entities. Open the door in the ModelEditor and "Save As" a different entity. Once again "Save As" but put "_broken" after it, to distinguish it from the functional door. Change the entity type to "Object" --> "Static". Delete the joint. Save it. Go back to the first entity you saved, the functional door. Go to User-defined variables and change its BreakEntity to match the broken door you just created.
Then just break the door by using scripts.
|
|
10-26-2011, 07:23 PM |
|
nemesis567
Posting Freak
Posts: 874
Threads: 65
Joined: May 2011
Reputation:
10
|
RE: Various question
I think you could use a function called BreakJoints or something like that as long as you remove the object type door to a regular one.
Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
|
|
10-26-2011, 11:12 PM |
|