Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SOLVED] Bit of trouble with my exta_english.lang file.
A Tricky Carnie Offline
Member

Posts: 72
Threads: 15
Joined: Sep 2011
Reputation: 0
#1
[SOLVED] Bit of trouble with my exta_english.lang file.

Hey everyone, I've been working on a new custom story. Now this exta_english.lang file USED to work, which means I probably screwed it up in the process of working on my CS.

Can'y seem to get it to look the way I want it to in this post, so I'll attach it instead.



Attached Files
.zip   lang file.zip (Size: 541 bytes / Downloads: 168)

(This post was last modified: 11-03-2011, 01:50 AM by A Tricky Carnie.)
11-02-2011, 10:15 PM
Find
GreyFox Offline
Member

Posts: 162
Threads: 23
Joined: Jul 2011
Reputation: 2
#2
RE: Bit of trouble with my exta_english.lang file.

How did that work before!?

Follow this structure

<LANGUAGE>
    <RESOURCES>
    </RESOURCES>
    <CATEGORY Name="CustomStoryMain">
        <Entry Name="Description">Your Description</Entry>
    <CATEGORY Name="Journal,Examine,Item,Etc Choose one Here">
        <Entry Name="YourItemName">Name you want it to be called</Entry>
        <Entry Name="ItemDescription">Describe it for the inventory</Entry>
</CATEGORY>
</LANGUAGE>

Keep In Mind things change for example, If you want to look at a door, and have it say "Libary" you don't need a description of that, thats mainly for items in your inventory.

-Grey Fox


Current Project
Forgotten
11-02-2011, 10:46 PM
Find
A Tricky Carnie Offline
Member

Posts: 72
Threads: 15
Joined: Sep 2011
Reputation: 0
#3
RE: Bit of trouble with my exta_english.lang file.

(11-02-2011, 10:46 PM)GreyFox Wrote: How did that work before!?

Follow this structure

    
    
    
        Your Description
    
        Name you want it to be called
        Describe it for the inventory

Keep In Mind things change for example, If you want to look at a door, and have it say "Libary" you don't need a description of that, thats mainly for items in your inventory.

-Grey Fox

Oh, it must have gotten rid of my <LANGUAGE>,<CATEGORY>,<Entry> stuff when I posted it, I'll update it so it works.


11-02-2011, 11:45 PM
Find
GreyFox Offline
Member

Posts: 162
Threads: 23
Joined: Jul 2011
Reputation: 2
#4
RE: Bit of trouble with my exta_english.lang file.

<Entry Name-"leveldoor8">

you put a dash instead of equals

<Entry Name="leveldoor8">

-Grey Fox

Current Project
Forgotten
11-03-2011, 01:03 AM
Find
A Tricky Carnie Offline
Member

Posts: 72
Threads: 15
Joined: Sep 2011
Reputation: 0
#5
RE: Bit of trouble with my exta_english.lang file.

(11-03-2011, 01:03 AM)GreyFox Wrote: you put a dash instead of equals



-Grey Fox

Thanks.


11-03-2011, 01:50 AM
Find
GreyFox Offline
Member

Posts: 162
Threads: 23
Joined: Jul 2011
Reputation: 2
#6
RE: [SOLVED] Bit of trouble with my exta_english.lang file.

Yep. I used to do alot of stuff like that.

Hard to see those small mistakes sometimes. Especially when it's your own script.

Good Luck!

-Grey Fox

Current Project
Forgotten
11-03-2011, 02:02 AM
Find




Users browsing this thread: 2 Guest(s)