Lontasm
Junior Member
Posts: 27
Threads: 7
Joined: Feb 2011
Reputation:
0
|
Candles to fade out?
So uh yeah, in the story its a gust that blows thru the hallway, blowing out all the candles and torches, but how do I make the light fade out???
Current Project: Depths of Shadows(Mapper)
|
|
11-08-2011, 12:14 PM |
|
GreyFox
Member
Posts: 162
Threads: 23
Joined: Jul 2011
Reputation:
2
|
RE: Candles to fade out?
SetLightVisible(string& asLightName, bool abVisible);
and then add A Candle Getting Blown out sound.
-Grey Fox
Current Project
Forgotten
|
|
11-08-2011, 12:45 PM |
|
Khyrpa
Senior Member
Posts: 638
Threads: 10
Joined: Apr 2011
Reputation:
24
|
RE: Candles to fade out?
This should do it.
SetLampLit(string& asName, bool abLit, bool abEffects);
Make sure you time it well so it looks like the wind blows them out.
If you have other lights supporting the lamps but not connected, you can use
FadeLightTo(string& asLightName, float afR, float afG, float afB, float afA, float afRadius, float afTime);
to fade those out. setlamplit false fades the light of the lamp entites in about 0.5f so use that.
edit. I don't really recommend using SetLightVisible because it fades the light out very fast and looks weird.
(This post was last modified: 11-08-2011, 12:46 PM by Khyrpa.)
|
|
11-08-2011, 12:45 PM |
|