| Lontasm   Junior Member
 
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			| Candles to fade out? 
 
				So uh yeah, in the story its a gust that blows thru the hallway, blowing out all the candles and torches, but how do I make the light fade out???
 
 Current Project: Depths of Shadows(Mapper)
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	| 11-08-2011, 12:14 PM |  | 
	
		| GreyFox   Member
 
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			| RE: Candles to fade out? 
 
				SetLightVisible(string& asLightName, bool abVisible); 
 and then add A Candle Getting Blown out sound.
 
 -Grey Fox
 
 
 Current Project Forgotten |  | 
	| 11-08-2011, 12:45 PM |  | 
	
		| Khyrpa   Senior Member
 
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			| RE: Candles to fade out? 
 
				This should do it.SetLampLit(string& asName, bool abLit, bool abEffects);
 
 Make sure you time it well so it looks like the wind blows them out.
 If you have other lights supporting the lamps but not connected, you can use
 FadeLightTo(string& asLightName, float afR, float afG, float afB, float afA, float afRadius, float afTime);
 
 to fade those out. setlamplit false fades the light of the lamp entites in about 0.5f so use that.
 
 edit. I don't really recommend using SetLightVisible because it fades the light out very fast and looks weird.
 
 
				
(This post was last modified: 11-08-2011, 12:46 PM by Khyrpa.)
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	| 11-08-2011, 12:45 PM |  |