Windows 7 -64bit
Laptop , Model: Pavillion dv6
 Hpl.log info
Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos

-1x-1)
 Setting video mode: 1024 x 768 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
 Vendor: Intel
 Renderer: Intel® HD Graphics
 Version: 2.1.0 - Build 8.15.10.2189
 Max texture image units: 16
 Max texture coord units: 8
 Max user clip planes: 6
 Two sided stencil: 1
 Vertex Buffer Object: 1
 Anisotropic filtering: 1
 Max Anisotropic degree: 2
 Multisampling: 1
 Texture compression: 1
 Texture compression S3TC: 1
 Auto generate MipMaps: 1
 Render to texture: 1
 Max draw buffers: 8
 Max color render targets: 8
 Packed depth-stencil: 1
 Texture float: 1
 GLSL Version: 1.20 - Intel Build 8.15.10.2189
 ShaderModel 2: 1
 ShaderModel 3: 1
 ShaderModel 4: 0
 OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported!
ERROR: Could not create frame buffer for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.
I have no idea why its not working, i have got the game through steam