Thomas
Frictional Games
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11-28-2011, 04:29 PM |
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SquigPie
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RE: Blog: "The Problem of Repetition"
(11-28-2011, 04:29 PM)Thomas Wrote: Problems that can arise when repeating things.
Problems that can arise when repeating things.
http://frictionalgames.blogspot.com/2011...ition.html You know, rather than writing all these blogs, you should work on your next game more
Still, interesting blog, and I agree with you.
Nice joke btw.
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11-28-2011, 08:31 PM |
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Khyrpa
Senior Member
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RE: Blog: "The Problem of Repetition"
(11-28-2011, 08:31 PM)SquigPie Wrote: You know, rather than writing all these blogs, you should work on your next game more
Still, interesting blog, and I agree with you.
Nice joke btw. Don't you dare stop writing those blog posts!
They are very interesting, insightful and they give me some theory to play around with custom stories.
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11-28-2011, 09:23 PM |
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Thomas
Frictional Games
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RE: Blog: "The Problem of Repetition"
Quote: You know, rather than writing all these blogs, you should work on your next game more
Quote:Don't you dare stop writing those blog posts!
What to do
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11-28-2011, 11:11 PM |
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Tanshaydar
From Beyond
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RE: Blog: "The Problem of Repetition"
Make your next game a blog post
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11-29-2011, 08:24 PM |
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GetAgrippa
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RE: Blog: "The Problem of Repetition"
(11-29-2011, 08:24 PM)Tanshaydar Wrote: Make your next game a blog post Better yet, make your next blog post a game.
If Fate frowns, we all perish.
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11-30-2011, 05:58 PM |
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Yuhaney
Hello Friends!
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RE: Blog: "The Problem of Repetition"
(11-30-2011, 05:58 PM)GetAgrippa Wrote: (11-29-2011, 08:24 PM)Tanshaydar Wrote: Make your next game a blog post Better yet, make your next blog post a game.
...best of all: Don't do anything!
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11-30-2011, 07:03 PM |
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BlueFury
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RE: Blog: "The Problem of Repetition"
Gave ya rep+ Thomas, can't stand the fact that a game Dev only has 10.
Sticks and stones may break our bones, but words will break our hearts. – Robert Fulghum
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12-12-2011, 11:46 PM |
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Sprog
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RE: Blog: "The Problem of Repetition"
a game needs repetitive actions, something you know how to do when you get a curveball thrown at you like the voice in your head named clarence getting a body and coming after you with his long bloody fingers.
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12-13-2011, 01:30 AM |
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Googolplex
Banned
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RE: Blog: "The Problem of Repetition"
I really don't think this is a problem.
Yes, it is unrealistic when NPCs speak computer generated words and no real dialogues.
But isn't story, atmosphere, design and involving more important than dialogue speaks?
I think, making a game more realistic, don't use only credible dialogues, use also photoreal textures.
But you see some old games with bad graphics are much better than actual action games.
So, the game itself is important and not some minor.
Thomas write fantastic repetitions.
I'm interested how he would write a repetition of his own games.
Consider them neutral. If you wouldn't know them and play for the first time.
You get scared by your own games?
(This post was last modified: 12-16-2011, 08:33 PM by Googolplex.)
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12-16-2011, 08:32 PM |
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