Oh thank goodness this thread hasn't died!
Mudbill, I totally dig it!
Reminiscity!
Uhm it's dark on my screen but I think that's a problem with my computer, not your screenshot. I bumped up the gamma in photoshop so I could tell what's going on and I must say I'm pretty impressed wit the let side!
Since you have plants hanging down around that side, a few well-placed moss decals could really liven up that side, if you're in to
texture editing, you can add the moss directly. I could totally give editing the texture a shot but I wouldn't be able to implement it since I don't have TDD or the dev engine on my computer anymore so give it a shot yourself first c:
I like the contrast between the orange and the blue lighting, that's really nice - is it possible you could use fog and dim the billboards a little bit around the hole in the cave entrance? Maybe add a no_depth_test halo billboard there for a bit of bloom in the lighting (same with around the lantern).
For the Right side, the detail's lacking a bit - or at least it's not quite what it could be. There's water everywhere and the iron bars are rusty, so one would expect that the wood to have a bit of damage to it. You can use static decals to pull off this effect quite nicely.
All in all, composition of the screenshot's great, lovely lighting, mapping's solid. Good work!