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		| Your Computer   SCAN ME!
 
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			| RE: Screenshot criticism thread 
 
				 (02-13-2012, 05:13 AM)Pitfall Wrote:  What I have been working on for about a day. 
Nice. I was wondering if a seamless lake or ocean was possible. Though, i wonder, how far does the water plane extend to in that?
			 
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	| 02-13-2012, 05:23 AM |  |  
	
		| Pitfall   Member
 
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			| RE: Screenshot criticism thread 
 
				 (02-13-2012, 05:23 AM)Your Computer Wrote:  Nice. I was wondering if a seamless lake or ocean was possible. Though, i wonder, how far does the water plane extend to in that? 
600X600
 
Edit: 
Funfact: Lights that go past 600 from the center of the map will cause some wired glitches.
			 
				
(This post was last modified: 02-13-2012, 05:29 AM by Pitfall.)
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	| 02-13-2012, 05:26 AM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: Screenshot criticism thread 
 
				 (02-13-2012, 05:26 AM)Pitfall Wrote:  600X600
 Edit:
 Funfact: Lights that go past 600 from the center of the map will cause some wired glitches.
 
600, eh? That might actually be the range limit i came across.
			 
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	| 02-13-2012, 07:41 AM |  |  
	
		| Elven   Posting Freak
 
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			| RE: Screenshot criticism thread 
 
				 (02-13-2012, 05:26 AM)Pitfall Wrote:   (02-13-2012, 05:23 AM)Your Computer Wrote:  Nice. I was wondering if a seamless lake or ocean was possible. Though, i wonder, how far does the water plane extend to in that? 600X600
 
 Edit:
 Funfact: Lights that go past 600 from the center of the map will cause some wired glitches.
 Weird. I used like 200-300 and I started having this problem    
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	| 02-13-2012, 10:02 AM |  |  
	
		| Sel   Senior Member
 
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			| RE: Screenshot criticism thread 
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	| 02-19-2012, 10:22 PM |  |  
	
		| Cryaotic   Senior Member
 
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			| RE: Screenshot criticism thread 
 
				Sel: I REALLY like these, they have a great ambiance to them in my personal opinion. I would absolutely adore to see these used in a custom story. They really fit well with the engine and I love the direction you're taking them. You have a lot of talent, glad you're not wasting it.
 Keep it up!
 
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	| 02-19-2012, 11:12 PM |  |  
	
		| Sel   Senior Member
 
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			| RE: Screenshot criticism thread 
 
				 (02-19-2012, 11:12 PM)Cryaotic Wrote:  I would absolutely adore to see these used in a custom story. 
Check back in 9 months or so ;)
 
				
(This post was last modified: 02-23-2012, 12:18 AM by Sel.)
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	| 02-23-2012, 12:17 AM |  |  
	
		| darkely   Posting Freak
 
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			| RE: Screenshot criticism thread 
 
				~oops sorry wrong thread...
 
 
				
(This post was last modified: 02-23-2012, 12:29 AM by darkely.)
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	| 02-23-2012, 12:26 AM |  |  
	
		| Acies   Posting Freak
 
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			| RE: Screenshot criticism thread 
 
				Technical talk: 
A rotation of an object showing diffuse, normal and spec maps by themselves and all together. My second high to low poly normal map combined with a normal from Crazybump. Also has a high to low poly Ambient occulusion map. I have also just started adding paint effects to my models (on the diffuse) such as scratches, paint etc. This object is mostly me exploring texturing. Any tips is appreciated!
 
TL;DR 
It's a box. 
[video=youtube]http://youtu.be/IZmIpWXYtHE [/video]
			
  ![[Image: mZiYnxe.png]](http://i.imgur.com/mZiYnxe.png)  ジ
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	| 02-23-2012, 02:44 AM |  |  
	
		| Cryaotic   Senior Member
 
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			| RE: Screenshot criticism thread 
 
				 (02-23-2012, 02:44 AM)Acies Wrote:  Technical talk:A rotation of an object showing diffuse, normal and spec maps by themselves and all together. My second high to low poly normal map combined with a normal from Crazybump. Also has a high to low poly Ambient occulusion map. I have also just started adding paint effects to my models (on the diffuse) such as scratches, paint etc. This object is mostly me exploring texturing. Any tips is appreciated!
 
 TL;DR
 It's a box.
 [video=youtube]http://youtu.be/IZmIpWXYtHE[/video]
 
I have no way of giving any advice in this manner as I am entirely virgin to it all but: Next step, companion cube.
 
That is friggin' pretty, by the way.
			 
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	| 02-23-2012, 05:14 AM |  |  |