PutraenusAlivius 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				 (03-03-2013, 06:00 PM)Adny Wrote:   (03-03-2013, 03:11 PM)JustAnotherPlayer Wrote:  I got one. I'm gonna edit it with more, but it's uploading very slow   
 
Waht is wrong wit diz? (to avoid a terabyte of writing I'll just list off any issues) 
 
 
Pic #1: 
 
Pic #2: 
 
 
Pic #3: 
 
Was this your first time mapping? Yes, it is my first time mapping. I'm new to scripting and mapping, but i'm getting a hang of it. I'm currently learning on Variables.
			  
			
			
 
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	| 03-04-2013, 08:22 AM  | 
	
		
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		No Author 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				 (03-04-2013, 08:32 AM)Robosprog Wrote:  DeAngelo, planes don't cast shadows.. however, the technical black plane does. Put that where the plane is, lower it it so it's invisible - taadaa, plane casting shadow. 
I thought they can by checking the "Cast shadows" box on the plane tabs.
			  
			
			
 
			
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	| 03-04-2013, 09:23 AM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				Some steampunk eh? 
Maybe some decals...
			  
			
			
 
Trying is the first step to success. 
			
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	| 03-04-2013, 10:18 AM  | 
	
		
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RE: Screenshot criticism thread 
			 
			
				 (03-04-2013, 10:18 AM)BeeKayK Wrote:  Some steampunk eh? 
 
 
 
Maybe some decals... 
Yes. Put some decals like the rust decal.
 
Screenshot 1 : I like the details. Keep it up. 
Screenshot 2 : It's too empty. Put some stuff or lights in there. And some decals too.
			  
			
			
 
			
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	| 03-04-2013, 11:55 AM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				 (03-04-2013, 11:55 AM)No Author Wrote:   (03-04-2013, 10:18 AM)BeeKayK Wrote:  Some steampunk eh? 
 
 
 
Maybe some decals...  
Yes. Put some decals like the rust decal. 
 
Screenshot 1 : I like the details. Keep it up. 
Screenshot 2 : It's too empty. Put some stuff or lights in there. And some decals too. 
Decals have been put, sir! 
But when it comes to "Stuff", I'm lost. This is a place where people work, and to me it seems most obvious that the corridors aren't stopping people when they were running through them. 
What you cannot see is that the floor is cracked. Would that be enough?
			  
			
			
 
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	| 03-04-2013, 12:55 PM  | 
	
		
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RE: Screenshot criticism thread 
			 
			
				Is it abandoned ?
			 
			
			
 
			
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	| 03-04-2013, 12:59 PM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				Yes    Well... Not completely abandoned
 
There are people...
			  
			
			
 
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	| 03-04-2013, 02:50 PM  | 
	
		
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RE: Screenshot criticism thread 
			 
			
				Well, if you don't want to add boxes or other stuff there, put some hanging lantern or other light environment.
			 
			
			
 
			
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	| 03-04-2013, 03:08 PM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				Ok    I'll see how it looks. Thanks
			  
			
			
 
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	| 03-04-2013, 03:19 PM  | 
	
		
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		Tiger 
 
 
		
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RE: Screenshot criticism thread 
			 
			
				 (03-03-2013, 10:49 PM)BeeKayK Wrote:   (03-03-2013, 09:08 PM)Tigerwaw Wrote:  Ok, so here's some screenshots from a map I made. I know it's not perfect, but I think it's ok. 
 
The map: 
 
Close-up on the cabin: 
  
Too dark!!! 
Look at the sky! It's blue. And the moon is shining pretty bright! You need a box light, and maybe some pointlights to create some shadows from the trees! Would be really awesome 
Ok, thanks for the criticism/help! Is there anyway I can take down the brightness of the boxlight?
 
edit: ok, so I seemed to have fixed it, I changed the color diffuse to a dark blue and it looks pretty good. Will post more screenshots soon c:
 
also, a bit off-topic, but how do I make it so that grass(follage_grass in Static_Objects) is possible to walk through? It's hard as a rock and usually glitching me out. I've looked around the internet but can't find any help.
  
 (03-04-2013, 02:50 PM)BeeKayK Wrote:  Yes   Well... Not completely abandoned 
 
There are people... 
dun dun DUN
			  
			
			
			
				
(This post was last modified: 03-04-2013, 05:27 PM by Tiger.)
 
				
			 
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	| 03-04-2013, 05:21 PM  | 
	
		
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