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RE: Screenshot criticism thread
(03-06-2013, 02:31 PM)DeAngelo Wrote: OK, I replaced the light dust with the falling dust (couldn't tell if you were telling me to replace it or use both), there is no "curtain" object so I assume you mean those banners. I tossed those up there. And as for the spotlight, cast shadows is already turned on.
Forgot to tell you this. You need 1 light dust in front of the window. If you don't understand what I'm talking about, open the MainHall.map to see the particle system.
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03-06-2013, 02:36 PM |
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DeAngelo
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RE: Screenshot criticism thread
I'm gonna take a break for now. Gotta get to work. I put 1 light dust particle up by the window. To JustAnotherPlayer, I can understand wind blowing in dust, but dirt? This is a room in a mansion. Where is this dirt coming from? Then again I guess those old mansions back then probably did have a lot of dirt hanging around. However as I left the candle lit, that shows this happened very recently, so I don't think there'd be time for a whole dirt pile to form. I will set up some dust blowing into the room though. Maybe have that one particle system of papers blowing coming from the desk activate when you first walk in.
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03-06-2013, 02:48 PM |
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Rapture
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RE: Screenshot criticism thread
Change up the blood on the floor, right now they are the exact same size and stuff. Change a couple of 180 degrees (So it still turns.) and add some more blood decals or add some gapse.
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03-06-2013, 03:18 PM |
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Acies
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RE: Screenshot criticism thread
(03-06-2013, 02:48 PM)DeAngelo Wrote: I'm gonna take a break for now. Gotta get to work. I put 1 light dust particle up by the window. To JustAnotherPlayer, I can understand wind blowing in dust, but dirt? This is a room in a mansion. Where is this dirt coming from? Then again I guess those old mansions back then probably did have a lot of dirt hanging around. However as I left the candle lit, that shows this happened very recently, so I don't think there'd be time for a whole dirt pile to form. I will set up some dust blowing into the room though. Maybe have that one particle system of papers blowing coming from the desk activate when you first walk in. I like the lighting in that room. Something feels off with the billboard IMO. I would suggest that you create a smaller, brighter with a lighter blue color pointlight right by the window. Then create a billboard "bb_white_halo" (something like that) which you lay on top of the window to create a "fake bloom". Possibly widen the base of the billboard coming from the winow - as it is now it's sort of coming from the planks in the middle of the window.
I also noticed that the books in the shelf are identical on each row (or some sort of duplication?). :] I'd suggest that you move each "set of books" a little, just to create some randomness. You could also delete a few on each shelf in order to create some variety.
It feels a little barren now, but I'm guessing you're going to add more things to it. Good work on the lighting though!
You can consider the above "personal preference" - how you decide to execute it is up to you!
good luck!
ジ
(This post was last modified: 03-06-2013, 03:33 PM by Acies.)
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03-06-2013, 03:32 PM |
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Adny
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RE: Screenshot criticism thread
@ Deangelo
To elaborate on Rapture's point about the decals, set the subdivision to 2x - you should use that option for any decal that presents itself as 4 individual decals stuck together, much like the blood smear you're using.
I rate it 3 memes.
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03-06-2013, 03:46 PM |
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PutraenusAlivius
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RE: Screenshot criticism thread
From a "secret" project i'm working on. And no, you cannot found out what it is. Anyway, here is my screenshot.
Yes, i know that it is too bright. Even if i put a black boxlight or two, it's still too bright.
OFF-TOPIC:
@Acies
Can you make a beach or something? Kinda like the terrain that you make on the random things thread, but looked beachy and have sand. I'm just asking.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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03-06-2013, 03:47 PM |
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Rapture
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RE: Screenshot criticism thread
Black boxlights do nothing... that I'm aware of.
Aside from being to bright, their are a lot of lighting issues with the second picture, look at the tops and ends of the columns.
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03-06-2013, 03:51 PM |
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PutraenusAlivius
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RE: Screenshot criticism thread
(03-06-2013, 03:51 PM)Rapture Wrote: Black boxlights do nothing... that I'm aware of.
Aside from being to bright, their are a lot of lighting issues with the second picture, look at the tops and ends of the columns. HOLY SHI- IT'S UPSIDE DOWN THE WHOLE TIME?! Seriously, any advices on how to tone it down a bit?
"Veni, vidi, vici."
"I came, I saw, I conquered."
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03-06-2013, 03:55 PM |
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Streetboat
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RE: Screenshot criticism thread
Uh, yeah, delete a bunch of those billboards or lower their intensity by half, at least.
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03-06-2013, 11:24 PM |
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CarnivorousJelly
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RE: Screenshot criticism thread
(03-06-2013, 03:55 PM)JustAnotherPlayer Wrote: (03-06-2013, 03:51 PM)Rapture Wrote: Black boxlights do nothing... that I'm aware of.
Aside from being to bright, their are a lot of lighting issues with the second picture, look at the tops and ends of the columns. HOLY SHI- IT'S UPSIDE DOWN THE WHOLE TIME?! Seriously, any advices on how to tone it down a bit?
Fewer point lights might help. Can I see a screenshot of the map in the level editor? That might help with determining why it's so bright.
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03-07-2013, 12:34 AM |
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