Kullin
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RE: Screenshot criticism thread
(07-29-2013, 03:48 PM)WIWWM Wrote: (07-27-2013, 03:57 PM)Kullin Wrote: Can you guys have a look at these bi*ches:
Looks really cool, you model them?
Will they be made for amnesia or just you messing around? Thank you, and yes I did them.
I think I will add them but im not sure right now!
(This post was last modified: 07-30-2013, 12:24 PM by Kullin.)
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07-30-2013, 12:23 PM |
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The chaser
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RE: Screenshot criticism thread
(07-30-2013, 12:23 PM)Kullin Wrote: (07-29-2013, 03:48 PM)WIWWM Wrote: (07-27-2013, 03:57 PM)Kullin Wrote: Can you guys have a look at these bi*ches:
Looks really cool, you model them?
Will they be made for amnesia or just you messing around? Thank you, and yes I did them.
I think I will add them but im not sure right now!
What's the tris count?
THE OTHERWORLD (WIP)
Aculy iz dolan.
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07-30-2013, 01:02 PM |
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Rapture
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RE: Screenshot criticism thread
Add a light spotlight shadow by the window?
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07-30-2013, 04:12 PM |
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Adny
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RE: Screenshot criticism thread
(07-30-2013, 04:07 PM)Robosprog Wrote:
Please use real billboards instead of just throwing the no-depth circular point billboard in front of every lightsource, for all of your screens in general. The nodepth point is fine maybe for candles (seeing as they already have one built in) but you definitely shouldn't for normal windows.
I rate it 3 memes.
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07-31-2013, 12:33 AM |
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Artyom
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RE: Screenshot criticism thread
Hello ladies and gents, here's the updated version of the other picture I posted here. Enjoy!
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07-31-2013, 09:41 PM |
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OriginalUsername
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RE: Screenshot criticism thread
It looks pretty neat, but the light rays are still waaaay too bright. You should lower them to max. 0.1 and spam them. They should be present, but just faint. Just like in real life
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07-31-2013, 09:52 PM |
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Rapture
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RE: Screenshot criticism thread
Make sure they don't clip through models.
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07-31-2013, 10:14 PM |
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Artyom
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RE: Screenshot criticism thread
(07-31-2013, 09:52 PM)Smoke Wrote: It looks pretty neat, but the light rays are still waaaay too bright. You should lower them to max. 0.1 and spam them. They should be present, but just faint. Just like in real life
Real life? This is a game and I actually increased the beams brightness and contrast, but yeah this map is very experimental.
EDIT: No beams are going through models any longer.
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07-31-2013, 10:51 PM |
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OriginalUsername
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RE: Screenshot criticism thread
I know it's a game, but a game should be like real life, right? Trust me, it'll look much prettier if you make them almost invisible
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07-31-2013, 11:18 PM |
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Streetboat
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RE: Screenshot criticism thread
Not all games need to look like real life. Some artistic expression is allowed in all cases, otherwise we would all be playing outside instead.
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07-31-2013, 11:30 PM |
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