Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 36 Vote(s) - 4.58 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Amnesia] Screenshot criticism thread
daortir Offline
Senior Member

Posts: 422
Threads: 9
Joined: Sep 2013
Reputation: 18
RE: Screenshot criticism thread

I like it a lot ! Looks very nice overall, especially in the dark where the blue lights look very cool ! I like the new walls/windows/everything, gives Amnesia a completely new feeling/environment and that's what a CS should try to do imho.

Good job with that, the only small issue that I see is how the platforms disappear when you don't look at them, but I'm guessing you already noticed it ^^.

Edit : If you are going for gameplay, I think it'd be a bit more interesting to have bigger platforms, and less of them, so that the jumping feels a bit more interesting ^^. If you are doing so maybe a bit of light on the platform (like a blue border) could look good especially, once again, in the dark.
That's just a suggestion though, it's already awesome *-*

(This post was last modified: 04-19-2014, 11:26 AM by daortir.)
04-19-2014, 11:04 AM
Find
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
RE: Screenshot criticism thread

(04-19-2014, 11:04 AM)daortir Wrote: I like it a lot ! Looks very nice overall, especially in the dark where the blue lights look very cool ! I like the new walls/windows/everything, gives Amnesia a completely new feeling/environment and that's what a CS should try to do imho.

Good job with that, the only small issue that I see is how the platforms disappear when you don't look at them, but I'm guessing you already noticed it ^^.

Edit : If you are going for gameplay, I think it'd be a bit more interesting to have bigger platforms, and less of them, so that the jumping feels a bit more interesting ^^. If you are doing so maybe a bit of light on the platform (like a blue border) could look good especially, once again, in the dark.
That's just a suggestion though, it's already awesome *-*

Yeah frustrating issue with the disappearing of them. I'll have to look into that today. Will experiment with size and placement to make the jumping more exciting :]

Edit: Appears as if the mesh hides itself as soon as the bone isn't on screen. :/ will make a helpthread.

[Image: mZiYnxe.png]


(This post was last modified: 04-19-2014, 12:07 PM by Acies.)
04-19-2014, 11:58 AM
Find
devin413 Offline
Member

Posts: 175
Threads: 7
Joined: Jul 2011
Reputation: 3
RE: Screenshot criticism thread

cool thx guys gonna fix that Big Grin

Boris Game Studios: Devin413 Moddels Maps Scripts.
Tenebris Lake
Killings In Altstadt

04-19-2014, 03:02 PM
Find
Corvo Offline
Junior Member

Posts: 22
Threads: 3
Joined: Dec 2013
Reputation: 1
RE: Screenshot criticism thread

I made these maps a while ago, the first 3 images is just an update

.jpg   57300_screenshots_2014-04-19_00001.jpg (Size: 281.26 KB / Downloads: 160)

.jpg   57300_screenshots_2014-04-19_00008.jpg (Size: 323.48 KB / Downloads: 153)

.jpg   57300_screenshots_2014-04-19_00007.jpg (Size: 258.76 KB / Downloads: 140)



And the last 3 images are from a completely new map

.jpg   57300_screenshots_2014-04-19_00005.jpg (Size: 62.24 KB / Downloads: 156)

.jpg   57300_screenshots_2014-04-19_00003.jpg (Size: 122.81 KB / Downloads: 157)

.jpg   57300_screenshots_2014-04-19_00004.jpg (Size: 256.07 KB / Downloads: 155)
(This post was last modified: 04-20-2014, 03:23 AM by Corvo.)
04-20-2014, 03:09 AM
Find
lothabread Offline
Member

Posts: 106
Threads: 11
Joined: Apr 2012
Reputation: 2
RE: Screenshot criticism thread

i would have to say the bilboards should all be facing one way and parallel to the shadow on the floor seeing as where the lightsource is, thats maybe the only thing i would fix unless there is more than one source of light, but it looks as if the sun is the only source of light.
04-20-2014, 03:29 AM
Find
Corvo Offline
Junior Member

Posts: 22
Threads: 3
Joined: Dec 2013
Reputation: 1
RE: Screenshot criticism thread

True about the bilboards, I didnt think of that, I will fix it later Smile
What you think about the last 3 ones?
04-20-2014, 03:38 AM
Find
lothabread Offline
Member

Posts: 106
Threads: 11
Joined: Apr 2012
Reputation: 2
RE: Screenshot criticism thread

the first two on the second set, i would try expirimenting with how bright the yellow lights are, they seem a little dim IMO, the last one, im not all too sure it looks nice thats for sure, but wheres the light source coming from ?
04-20-2014, 04:31 AM
Find
daortir Offline
Senior Member

Posts: 422
Threads: 9
Joined: Sep 2013
Reputation: 18
RE: Screenshot criticism thread

I think the lighting issues lothabread mentioned are real (at least for the yellow lights, i'm assuming there's light from under the "catwalk" in the blue/gray area), but otherwise it really feels good to see someone make a new and original environment with the AMFP assets.

Good job on that : > !!

(This post was last modified: 04-20-2014, 11:38 AM by daortir.)
04-20-2014, 11:38 AM
Find
Corvo Offline
Junior Member

Posts: 22
Threads: 3
Joined: Dec 2013
Reputation: 1
RE: Screenshot criticism thread

I made and update on the lights, and made a new room, just after the tunnel


.jpg   57300_screenshots_2014-04-20_00003.jpg (Size: 125.67 KB / Downloads: 191)

.jpg   57300_screenshots_2014-04-20_00004.jpg (Size: 233.98 KB / Downloads: 163)

.jpg   57300_screenshots_2014-04-20_00005.jpg (Size: 197.64 KB / Downloads: 182)

.jpg   57300_screenshots_2014-04-20_00007.jpg (Size: 163.28 KB / Downloads: 186)
04-20-2014, 10:18 PM
Find
daortir Offline
Senior Member

Posts: 422
Threads: 9
Joined: Sep 2013
Reputation: 18
RE: Screenshot criticism thread

Much better with the yellow lights, really good job !

The next room looks a bit empty so far because the walls don't have anything on them I think : >.

Adding static decals/lamps/cables/whatever on the walls would very quickly make the room look better and more interesting, imho.

04-20-2014, 11:34 PM
Find




Users browsing this thread: 29 Guest(s)