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[Amnesia] Screenshot criticism thread
Slanderous Offline
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RE: Screenshot criticism thread

(08-14-2014, 09:07 PM)The chaser Wrote: Gotta say, there's lots of things that can be improved:

The trees look awful, don't overstretch them. About the grass on the ceiling: Doesn't look well. You either make it tiled or it's not going to look well. Have you ever seen leaves so big? Unless you've been into the amazon jungle, there aren't leaves so big.

The sky looks way too streched, and the clouds just don't take a good perspective. Try another skybox, this one is pretty bad.

The door to enter the house: It's a pretty boring entrance, don't you think? I'd say put some wood stairs and a level door. It looks very strange this way.

PD: Please I don't want to sound rude, I'm just being honest. I'm sorry if I have offended you in any way.

PD 2: That spinning avatar is making me nervous...

You haven't offended me, it's criticism thread so you have full right to criticise it as fuck, thanks for your feedback tho, those leaves are temporary placeholders untill I can find better one texture (forgot to say that)

The entrance has a problem that if I edit it now, it would look illogical:
The house inside contains the same door, the same door frame and I would have to change 50% of the first room in house in order to change the entrance. Still I might add few wooden beams or some other shit like that to make it look better.

Skybox indeed sucks cock (and really badly I must admit), but still I couldn't find another one, so when I find proper one this one is gonna burn in trashcan.

I don't get which trees look badly. The one from game or the custom ones? Or maybe you mean that they are illogicaly rescalled?

PD 2:

Allright, specially for you my great grandmaster i'm gonna do it. But not now since i'm lazy as fuck. ;w;

cheers
08-14-2014, 09:35 PM
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Mudbill Offline
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RE: Screenshot criticism thread

(08-14-2014, 09:11 PM)victorkim890(KimmyChimmy) Wrote: where do you download free skyboxes

Google is your friend.

08-14-2014, 10:43 PM
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Slanderous Offline
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RE: Screenshot criticism thread

(08-14-2014, 10:43 PM)Mudbill Wrote:
(08-14-2014, 09:11 PM)victorkim890(KimmyChimmy) Wrote: where do you download free skyboxes

Google is your friend.

what the fuck is google
08-14-2014, 10:51 PM
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Streetboat Offline
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RE: Screenshot criticism thread

(08-14-2014, 09:11 PM)victorkim890(KimmyChimmy) Wrote:
(08-14-2014, 08:35 PM)Lazzer. Wrote: From my Amnesia - "Return" project

Thanks to Traggey (I assume, correct me if I'm wrong) for the new tree models!

where do you download free skyboxes

the corner of effort and talent

you should try to find it sometime

[Image: signature-2.png]
08-14-2014, 11:55 PM
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victorkim890(KimmyChimmy) Offline
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RE: Screenshot criticism thread

cause when i searched up free download skyboxes it didnt work but now i found the website

08-15-2014, 04:34 AM
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Mudbill Offline
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RE: Screenshot criticism thread

It's not that it didn't work, it's just that you didn't look properly. Sometimes you have to do more than feel lucky.

08-15-2014, 05:41 AM
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Artsy Offline
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RE: Screenshot criticism thread

(08-15-2014, 05:47 AM)Robosprog Wrote: [Image: 56B12F839398683CF2ABBA831B9A4AAF2121B7A1]

How bout dem' reflective floors.

Yes pls.
08-15-2014, 12:16 PM
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HelenaMOD Offline
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RE: Screenshot criticism thread

(08-15-2014, 05:47 AM)Robosprog Wrote: [Image: 56B12F839398683CF2ABBA831B9A4AAF2121B7A1]

How bout dem' reflective floors.

I'm not sure how to criticize this as there is no real text explaining why the scene looks the way it looks. I can only assume it's some sort of damp dungeon judging from the reflections and the prison door.

So the only things I can really point out would be to make the map speak for itself instead. Like add some water dripping here and there to explain the reflection on the floor, also adding some debris bellow the planks nailed to the wall (I guess they were put there to hold something together). Might be my monitor resolution but I also find the scene to be a bit to bright. Candles don't really cast that much light and perhaps give it a more orangeish colour.

Can't really say much more as there is no real explanation to the map as I stated earlier. Still like it though Smile
08-15-2014, 12:23 PM
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Romulator Offline
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RE: Screenshot criticism thread

Oh so it's not a seriously done image?

In that case:

You should look over color theory - notably complimentary colors.
http://www.colormatters.com/color-and-de...lor-theory

Hides from Robosprog.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
08-15-2014, 04:29 PM
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Romulator Offline
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RE: Screenshot criticism thread

(08-15-2014, 04:35 PM)Robosprog Wrote:
(08-15-2014, 04:29 PM)Romulat✪r (✿◠‿◠) Wrote: Oh so it's not a seriously done image?

In that case:

You should look over color theory - notably complimentary colors.
http://www.colormatters.com/color-and-de...lor-theory

Hides from Robosprog.

If I didn't know you were joking, I would get on a plane and murder you.
Heart

Back from hiding.

Glad you knew I was joking Blush

Anyway - it actually looks pretty good, whether it was made in little to no time, it definitely goes above anything I have done. I have this thing for rather than complimentary coloring to use analogous, allowing me to experiment with the standardised one major color, similar tones, shades and RGB values, and smaller amounts of complimentary.

I almost feel that while it does not nearly stand out as much in your opinion, because you tend to work in the complimentary field, I use it more as the process of a global environment. Like, if I am in a dungeon, a LOT of it will be Orange/yellow/red (pale) etc, but I would use some greens and blues somewhere, but somewhat minimal.

I personally believe it immerses a little more. At least, in your reflective tiles image, I feel more immersed rather than some of the other works in the thread in previous times.

That's why, as you may have noticed, I tend to work with oranges or blues in large - I like to experiment in dungeon based environments:

Spoiler below!

[Image: 23f0aa03eb.jpg]

[Image: 8E5Si.jpg]
*dont worry, that crack is gone, and this was to be used as a main menu, hence the emptiness on the left side.


Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 08-15-2014, 04:45 PM by Romulator.)
08-15-2014, 04:41 PM
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