All of a sudden, all my texture went missing in the map editor (not the map itself), and this is really bugging me out right now. I can still highlight them (that means, the objects are still there) if i click on them, but i just can't see shit as it should be.
Here.
Also, i have tried reloading several times, even restarted my computer, to no effect.
Anyone helping me will get a virtual cookie, i promised some friends to give them a demo version so they can test it out...but it's not finished yet. And this bug (or whatever it is) doesn't help me that much :/
(This post was last modified: 12-12-2011, 08:28 PM by Fanskapi.)
-Check if your level editor is running as administrator and in the redist(or main amnesia folder(the one with amnesia.exe and some other dll files and includes the subdirectories as maps, static_objects)) folder of Amnesia.
-Go to the folder described before and post here the content of your resources.cfg file.
-Click one of your objects and check if there is any mesh attached to it.
-Check if you can place new objects.
-Check your static_objects and entities folder for missing objects/entities.
Report back.
Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
(12-12-2011, 10:30 PM)Fanskapi Wrote: Im pretty sure it runs as an administrator (only user on the computer), unless i have some trojan or something on my computer?
resources.cfg:
Mesh are attached, atleast to the one invisible object i clicked on (a wall that was visible before)
I can place new objects, but they are invisible.
No content missing, asfar as i checked.
Well, it might or might not be running as administrator. To make sure go into your LevelEditor.exe file, right click it, select properties, goto the compatibility tab and check the box that says Run as Administrator.(Using 7 or Vista).
Could you post a log of your LevelEditor?
Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
-------- THE HPL ENGINE LOG ------------Engine build ID 20100819012504
Creating Engine Modules-------------------------------------------------------- Creating graphics module Creating system moduleCreating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module--------------------------------------------------------
Initializing Resources Module--------------------------------------------------------Creating loader handlersCreating resource managers Adding loaders to handlers --------------------------------------------------------
Initializing Graphics Module-------------------------------------------------------- Setting video mode: 1024 x 800 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc.Renderer: ASUS EAH3850 Series Version: 3.3.10055 Compatibility Profile Context Max texture image units: 16 Max texture coord units: 16 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 3.30 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 1 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects--------------------------------------------------------Initializing Sound Module-------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Hardware on Realtek HD Audio output(OpenAL default) 1.Generic Software on Realtek HD Audio output Trying to open device 'Generic Hardware on Realtek HD Audio output'... Success! Number of mono sources: 29 Streaming setup: 2 Buffers x 524288 bytes each--------------------------------------------------------
Initializing Game Module-------------------------------------------------------- Adding engine updates Initializing script functions--------------------------------------------------------
User Initialization-------------------------------------------------------------------------------------------------------------LevelEditor Build ID: 20100917115131-----------------------------------------------------Created Entity LoaderAdded object type: Compound Added object type: Light Added object type: Light Added object type: Light Added object type: Billboard Added object type: Particle System Added object type: Sound Added object type: Static Object Added object type: Entity StaticPropAdded object type: Entity CommentaryIconAdded object type: Entity Object,StaticAdded object type: Entity Object,GrabAdded object type: Entity Object,PushAdded object type: Entity Object,SlideAdded object type: Entity SwingDoorAdded object type: Entity LeverAdded object type: Entity WheelAdded object type: Entity MultiSliderAdded object type: Entity LampAdded object type: Entity ButtonAdded object type: Entity PhotocellAdded object type: Entity MoveObjectAdded object type: Entity Item,PuzzleAdded object type: Entity Item,CoinsAdded object type: Entity Item,NoteAdded object type: Entity Item,DiaryAdded object type: Entity Item,LanternAdded object type: Entity Item,HealthAdded object type: Entity Item,SanityAdded object type: Entity Item,LampOilAdded object type: Entity Item,TinderboxAdded object type: Entity Item,HandObjectAdded object type: Entity ChestAdded object type: Entity OilBarrelAdded object type: Entity EmotionStoneAdded object type: Entity NPCAdded object type: Entity LevelDoorAdded object type: Entity CritterBugAdded object type: Entity CritterSpiderAdded object type: Entity Enemy_GruntAdded object type: Entity Enemy_WaterLurkerAdded object type: Entity PlayerHandsAdded object type: Entity HandObjectAdded object type: Area ScriptAdded object type: Area PosNodeAdded object type: Area FlashbackAdded object type: Area SignAdded object type: Area SlimeDamageAdded object type: Area ExamineAdded object type: Area InsanityAdded object type: Area LadderAdded object type: Area LiquidAdded object type: Area StickyAdded object type: Area RopeAdded object type: Area PathNodeAdded object type: Area PlayerStarAdded object type: Primitive Added object type: Decal Added object type: FogArea
/////////////////////////////////////////////////////////////////// Resetting scene/////////////////////////////////////////////////////////////////
--------------------------------------------------------Game Running--------------------------------------------------------
/////////////////////////////////////////////////////////////////// Resetting scene/////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////// Loading file C:/Program/Steam/steamapps/common/amnesia the dark descent/custom_stories/TheBasement/maps/00_TheBasement.map/////////////////////////////////////////////////////////////////
Have you tried to press Ctrl+F and select objects that should be showing up and then look at the objects property window and see if the mesh field is blank?
If you are using XP, you're running as administrator most likely.