Hi guys,
I wanted to make a new custom story, but I thought it would be better to get my first one working for the full 100%. So that's what I'm doing right now.
I'm trying to fix Her Games, and one of the bugs was that I didn't make any checkpoints. People could kill themselves, and then just go on their merry way without having to face any monsters. I tried to change that. I made a checkpoint, but Amnesia doesn't recognise it. But it doesn't say there's anything wrong with it either... help?
script:
void OnStart()
{
SetEntityPlayerInteractCallback("FinalKey", "SpawnGrunts", true);
}
void SpawnGrunts(string &in asEntity)
{
CheckPoint("", "PlayerStartArea_2", "Reset", "DHint", "Hide2");
SetEntityActive("DoorNote", true);
SetSwingDoorLocked("MagicDoor", false, true);
// Loads of grunts and pathnodes//
}
void Reset (string &in asName, int alCount)
{
SetEntityActive("DoorNote", true);
SetSwingDoorLocked("MagicDoor", false, true);
//Loads of grunts and patnodes//
}