jessehmusic
Senior Member
Posts: 423
Threads: 102
Joined: Dec 2011
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Locked and Unlocked doors§
void OnStart()
{
AddUseItemCallback("", "Old Door key", "mansion_5", "KeyOnDoor", true);
AddUseItemCallback("", "Hidden Key", "cabinet_metal_1", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_6", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "mansion_6", 0.0f, true);
SetSwingDoorLocked("cabinet_metal_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "cabinet_metal_1", 0.0f, true);
}
My doos wont be locked
(This post was last modified: 12-25-2011, 09:12 PM by jessehmusic.)
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12-25-2011, 08:45 PM |
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Your Computer
SCAN ME!
Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation:
235
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RE: Locked and Unlocked doors§
Be more specific.
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12-25-2011, 10:14 PM |
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SpudroSpadre
Junior Member
Posts: 14
Threads: 4
Joined: Dec 2011
Reputation:
0
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RE: Locked and Unlocked doors§
(12-25-2011, 08:45 PM)jessehmusic Wrote: void OnStart()
{
AddUseItemCallback("", "Old Door key", "mansion_5", "KeyOnDoor", true);
AddUseItemCallback("", "Hidden Key", "cabinet_metal_1", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_6", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "mansion_6", 0.0f, true);
SetSwingDoorLocked("cabinet_metal_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "cabinet_metal_1", 0.0f, true);
}
My doos wont be locked I bolded the text that might be your problem.
TENSIONAL GAMES
- Currently working on a Amnesia custom story
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12-26-2011, 06:18 AM |
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