jessehmusic
Senior Member
Posts: 423
Threads: 102
Joined: Dec 2011
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8
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Whats Wrong with my hps cant get this combo to work
Hey iv been working with a combo a while now but cant get this to work i have this the things is im gonna make Stone Hammer door gonna open a Lockeddoor i cant get it to work here is all my hps void OnStart() { SetEntityPlayerInteractCallback("Note_Test04", "function", true); AddUseItemCallback("", "Rusty Key", "door_1", "KeyOnDoor", true); AddUseItemCallback("", "Stone Hammer And Chipper", "lockeddoor_1", "HammerOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("door_1", false, true); RemoveItem("Rusty Key"); PlaySoundAtEntity("", "unlock_door.snt", "door_1", 0.0f, true); } void HammerOnDoor(string &in asItem, string &in asEntity)
void OnEnter() { AddEntityCollideCallback("servant_grunt_1", "servant_grunt_1_remove", "RemoveMonster", true, 1); } { AddCombineCallback("Stone Hammer And Chipper", stone_hammer_1, stone_chipper_1, StoneHammer, true); } void StoneHammer(string &in asItemA, string &in asItemB) { RemoveUseItemCallback("Stone Hammer And Chippper"); }
void OnLeave() {
}
void function(string&in item) { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 2, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 4, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 2, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_22", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_23", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_25", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_26", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_27", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_28", 0, ""); } void RemoveMonster(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", false); }
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12-28-2011, 11:21 PM |
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Statyk
Schrödinger's Mod
Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation:
241
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RE: Whats Wrong with my hps cant get this combo to work
(12-28-2011, 11:21 PM)jessehmusic Wrote: void OnStart()
{
SetEntityPlayerInteractCallback("Note_Test04", "function", true);
AddUseItemCallback("", "Rusty Key", "door_1", "KeyOnDoor", true);
AddUseItemCallback("", "Stone Hammer And Chipper", "lockeddoor_1", "HammerOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door_1", false, true);
RemoveItem("Rusty Key");
PlaySoundAtEntity("", "unlock_door.snt", "door_1", 0.0f, true);
}
void HammerOnDoor(string &in asItem, string &in asEntity)
void OnEnter()
{
AddEntityCollideCallback("servant_grunt_1", "servant_grunt_1_remove", "RemoveMonster", true, 1);
}
You have no functions for the "stone chipper and hammer" to be used on.
Also, you have an extra "p" in "Stone Hammer and Chippper" here.
void StoneHammer(string &in asItemA, string &in asItemB)
{
RemoveUseItemCallback("Stone Hammer And Chippper");
}
I'm sorry, this script is ALL out of whack... You're also missing a callback here:
void OnEnter()
{
AddEntityCollideCallback("servant_grunt_1", "servant_grunt_1_remove", "RemoveMonster", true, 1);
}
((___________________________________________________))
{
AddCombineCallback("Stone Hammer And Chipper", stone_hammer_1, stone_chipper_1, StoneHammer, true);
}
void StoneHammer(string &in asItemA, string &in asItemB)
{
Fuckit... just try this:
//________________________________________
void OnStart()
{
SetEntityPlayerInteractCallback("Note_Test04", "function", true);
AddUseItemCallback("", "Rusty Key", "door_1", "KeyOnDoor", true);
AddUseItemCallback("", "Stone Hammer And Chipper", "lockeddoor_1", "HammerOnDoor", true);
AddCombineCallback("Stone Hammer And Chipper", "stone_hammer_1", "stone_chipper_1", "StoneHammer", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door_1", false, true);
RemoveItem("Rusty Key");
PlaySoundAtEntity("", "unlock_door.snt", "door_1", 0.0f, true);
}
void HammerOnDoor(string &in asItem, string &in asEntity)
void OnEnter()
{
AddEntityCollideCallback("servant_grunt_1", "servant_grunt_1_remove", "RemoveMonster", true, 1);
}
void StoneHammer(string &in asItemA, string &in asItemB)
{
RemoveUseItemCallback("Stone Hammer And Chipper");
}
void OnLeave()
{
}
void function(string&in item)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 4, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 4, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_22", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_23", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_24", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_25", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_26", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_27", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_28", 0, "");
}
void RemoveMonster(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", false);
}
(This post was last modified: 12-29-2011, 12:53 AM by Statyk.)
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12-29-2011, 12:28 AM |
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