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2 other bugs
Chaku01 Offline
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#1
Solved: 8 Years, 8 Months, 3 Weeks ago 2 other bugs

I just want to quickly report 2 bugs I encountered. The first one was in the Generator room when you have to push the battery crate into the hole, well I was a bit puzzled the first time when after doing this I went down the ladder to realize there was no battery down there... I loaded my last save and went through the same process and guess what, the battery was there as it should have been the first time! Maybe it has something to do with the amount of wood that falls down as I destroyed all the fences the first time... The second bug is in the room with the crane from which a crate is hanging from. If you do as you should, which means extend the crane (to the max) towards the ledge under the ventilation shaft, the rope hanging from the crane pierces through the ledge...

Acer Aspire 5024 WLMI:
Turion 64 ML-37 2.0 Ghz
1 Gb DDR 333
Ati Mobility X700 128 Mb
(Omega Drivers 3.8.360)
Win XP SP2
08-09-2007, 02:22 PM
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Eragon Offline
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#2
Solved: 8 Years, 8 Months, 3 Weeks ago RE: 2 other bugs

Well ur first bug is really a bug, and good thing u reported. But the second is not a bug, i mean, it can be called a bug, but its a bug that all games have and will always have.

Penumbra Overture- Its an EXCELLENT game.
Penumbra Black Plague- is AMAZING!
Penumbra Requiem - ...
08-10-2007, 01:28 AM
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Thomas Offline
Frictional Games

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#3
Solved: 8 Years, 8 Months, 3 Weeks ago RE: 2 other bugs

As Eragon said, the second one is not really a bug. It is simply how that kind of rendering works in that situation.

Will check out the first thing you mentioned, I guess the box went through the floor which is a 1 in 10000 thingy (or more) and I am not sure what to do about it.

Anyhow, thanks for the report!
08-10-2007, 06:56 AM
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Chaku01 Offline
Junior Member

Posts: 15
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Joined: Aug 2007
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#4
Solved: 8 Years, 8 Months, 3 Weeks ago RE: 2 other bugs

Thanks for the light speed answers, good to see you take people's experiences of this game so seriously, I'm very pleasantly surprised. Though, this is not what I would call a "master bug" that ruins the whole game experience... so personally I wouldn't spend too much (any?) time on it (the battery bug). I reported this so that you have the most comprehensive database of glitches which might be of interest for further development... Anyway's, there is a save spot in the same room and I'm sure you have already your hands full...
Thanks again!

Acer Aspire 5024 WLMI:
Turion 64 ML-37 2.0 Ghz
1 Gb DDR 333
Ati Mobility X700 128 Mb
(Omega Drivers 3.8.360)
Win XP SP2
08-13-2007, 08:23 AM
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Chaku01 Offline
Junior Member

Posts: 15
Threads: 1
Joined: Aug 2007
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#5
Solved: 8 Years, 8 Months, 3 Weeks ago RE: 2 other bugs

Thomas Wrote:Will check out the first thing you mentioned, I guess the box went through the floor which is a 1 in 10000 thingy (or more) and I am not sure what to do about it.

I just want to quickly report another bug I experienced last night, maybe sharing similarities with the "in floor disappearing" battery problem. After defeating a dog, it fell slowly on the floor, but instead of staying still as a dead doggie should, it continued moving slowly on its side on the ground, the head and part of the body being sometimes under the ground. Being I suppose in "ragdoll" mode when defeated, I guess the pieces of the dog couldn't find a stable position as part of the body was under the ground... But the movements were quite slow, at least 2 times slower than normal movements.

Acer Aspire 5024 WLMI:
Turion 64 ML-37 2.0 Ghz
1 Gb DDR 333
Ati Mobility X700 128 Mb
(Omega Drivers 3.8.360)
Win XP SP2
08-14-2007, 10:09 AM
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Chaku01 Offline
Junior Member

Posts: 15
Threads: 1
Joined: Aug 2007
Reputation: 0
#6
Solved: 8 Years, 8 Months, 3 Weeks ago RE: 2 other bugs

Chaku01 Wrote:I just want to quickly report another bug I experienced last night
Hereby some Screenshots

Acer Aspire 5024 WLMI:
Turion 64 ML-37 2.0 Ghz
1 Gb DDR 333
Ati Mobility X700 128 Mb
(Omega Drivers 3.8.360)
Win XP SP2
08-16-2007, 09:13 AM
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