| QysteiN   Junior Member
 
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			| Enable current viewpoint bug? 
 
				Whenver I use enable current viewpoint this is how it looks for me, which is wrong.http://img96.imageshack.us/img96/1487/46111924.png 
My friend is making a customstory aswell, and its not like this for her. :<
			
 I make YouTube videos and I'm currently working on a Amnesia custom story.
 
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	| 01-25-2012, 06:51 PM |  | 
	
		| Your Computer   SCAN ME!
 
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			| RE: Enable current viewpoint bug? 
 
				Are you trying to say that pressing the space bar doesn't maximize a view port?
			 
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	| 01-25-2012, 07:27 PM |  | 
	
		| QysteiN   Junior Member
 
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			| RE: Enable current viewpoint bug? 
 
				 (01-25-2012, 07:27 PM)Your Computer Wrote:  Are you trying to say that pressing the space bar doesn't maximize a view port? pretty much. 
			 
 I make YouTube videos and I'm currently working on a Amnesia custom story.
 
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	| 01-25-2012, 07:28 PM |  | 
	
		| Your Computer   SCAN ME!
 
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			| RE: Enable current viewpoint bug? 
 
				I haven't had that issue (though i've had a similar issue), but here's a way to work around the issue. This method requires your map to already be saved to a .map file. You're going to have to edit your map in a plain text editor. In Level::ViewportConfig, you're going to see two attributes, one called SelectedViewport and another called UsingEnlargedViewport. Make sure SelectedViewport has a value of 3 and UsingEnlargedViewport has a value of true. Save the file, restart the level editor and open your map.
			 
 
				
(This post was last modified: 01-25-2012, 07:43 PM by Your Computer.)
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	| 01-25-2012, 07:42 PM |  | 
	
		| Shadowfied   Senior Member
 
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			| RE: Enable current viewpoint bug? 
 
				Sounds very weird. Sounds more like a graphic-card related glitch.
 
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	| 01-26-2012, 09:19 AM |  |