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Enable current viewpoint bug?
QysteiN Offline
Junior Member

Posts: 45
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Joined: Nov 2011
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#1
Enable current viewpoint bug?

Whenver I use enable current viewpoint this is how it looks for me, which is wrong.

http://img96.imageshack.us/img96/1487/46111924.png


My friend is making a customstory aswell, and its not like this for her. :<

I make YouTube videos and I'm currently working on a Amnesia custom story.

01-25-2012, 06:51 PM
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Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
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#2
RE: Enable current viewpoint bug?

Are you trying to say that pressing the space bar doesn't maximize a view port?

Tutorials: From Noob to Pro
01-25-2012, 07:27 PM
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QysteiN Offline
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Posts: 45
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Joined: Nov 2011
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#3
RE: Enable current viewpoint bug?

(01-25-2012, 07:27 PM)Your Computer Wrote: Are you trying to say that pressing the space bar doesn't maximize a view port?
pretty much.

I make YouTube videos and I'm currently working on a Amnesia custom story.

01-25-2012, 07:28 PM
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Your Computer Offline
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Posts: 3,456
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#4
RE: Enable current viewpoint bug?

I haven't had that issue (though i've had a similar issue), but here's a way to work around the issue. This method requires your map to already be saved to a .map file. You're going to have to edit your map in a plain text editor. In Level::ViewportConfig, you're going to see two attributes, one called SelectedViewport and another called UsingEnlargedViewport. Make sure SelectedViewport has a value of 3 and UsingEnlargedViewport has a value of true. Save the file, restart the level editor and open your map.

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(This post was last modified: 01-25-2012, 07:43 PM by Your Computer.)
01-25-2012, 07:42 PM
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Shadowfied Offline
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Posts: 261
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Joined: Jul 2010
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#5
RE: Enable current viewpoint bug?

Sounds very weird. Sounds more like a graphic-card related glitch.

Current - Castle Darkuan
Other - F*cked Map
01-26-2012, 09:19 AM
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