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		| AnnoyingIB   Junior Member
 
 Posts: 2
 Threads: 1
 Joined: Feb 2012
 Reputation: 
0
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			| Amnesia Editor Unexpected { error 
 
				Hi!
 I've started to make my own map in amnesia editor. But when I start it I get a meassage:
 
 FATAL ERROR: Could not load script file 'custom_stories/The User/Maps/The User.hps'!
 main (15,1): ERR : Unexpected token '{'
 main (24,1): ERR : Unexpected token '{'
 I've acctually seen a thread like this that solves the problem. But I didn't get what to do.
 So here's the script:
 ____________________________________________________
 ////////////////////////////
 // Run first time starting map
 void OnStart()
 {
 AddUseItemCallback("", "Bedroomkey_1", "Bedroom_1", "KeyOnDoor", true);
 }
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Bedroom_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "Bedroom_1", 0, false);
 RemoveItem("Bedroomkey_1");
 }
 { *I think that it is this one that makes the (15,1) problem**
 AddEntityCollideCallback("Player", "Area1", "CollideArea1", true, 1);
 }
 void CollideArea1(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("mansion_2", true, true);
 }
 { *And also this one could be the (24,1) problem.*
 AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true);
 AddEntityCollideCallback("Player", "AreaHelp", "CollideAreaHelp", false, 1);
 }
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("mansion_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);
 RemoveItem("key_1");
 }
 ////////////////////////////
 // Run when entering map
 void OnEnter ()
 {
 }
 ////////////////////////////
 // Run when leaving map
 void OnLeave ()
 {
 }
 ____________________________________________________
 
 Any ideas? Other reflections of the script?
 
 
 
				
(This post was last modified: 02-04-2012, 05:19 PM by AnnoyingIB.)
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	| 02-04-2012, 11:46 AM |  |  
	
		| Khyrpa   Senior Member
 
 Posts: 638
 Threads: 10
 Joined: Apr 2011
 Reputation: 
24
 | 
			| RE: Amnesia Editor Unexpected { error 
 
				{AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true);
 AddEntityCollideCallback("Player", "AreaHelp", "CollideAreaHelp", false, 1);
 }
 {
 AddEntityCollideCallback("Player", "Area1", "CollideArea1", true, 1);
 }
 
 those can't just lay in the script file without giving info on when and from what they should be triggered.
 I assume you want those to happen right when the game starts the first time so inside void OnStart like this:
 
 ////////////////////////////
 // Run first time starting map
 void OnStart()
 {
 AddUseItemCallback("", "Bedroomkey_1", "Bedroom_1", "KeyOnDoor", true);
 AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true);
 AddEntityCollideCallback("Player", "AreaHelp", "CollideAreaHelp", false, 1);
 AddEntityCollideCallback("Player", "Area1", "CollideArea1", true, 1);
 }
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Bedroom_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "Bedroom_1", 0, false);
 RemoveItem("Bedroomkey_1");
 }
 
 void CollideArea1(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("mansion_2", true, true);
 }
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("mansion_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);
 RemoveItem("key_1");
 }
 ////////////////////////////
 // Run when entering map
 void OnEnter ()
 {
 }
 ////////////////////////////
 // Run when leaving map
 void OnLeave ()
 {
 }
 
 
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	| 02-04-2012, 12:42 PM |  |  
	
		| AnnoyingIB   Junior Member
 
 Posts: 2
 Threads: 1
 Joined: Feb 2012
 Reputation: 
0
 | 
			| RE: Amnesia Editor Unexpected { error 
 
				 (02-04-2012, 12:42 PM)Khyrpa Wrote:  {AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true);
 AddEntityCollideCallback("Player", "AreaHelp", "CollideAreaHelp", false, 1);
 }
 {
 AddEntityCollideCallback("Player", "Area1", "CollideArea1", true, 1);
 }
 
 those can't just lay in the script file without giving info on when and from what they should be triggered.
 I assume you want those to happen right when the game starts the first time so inside void OnStart like this:
 
 ////////////////////////////
 // Run first time starting map
 void OnStart()
 {
 AddUseItemCallback("", "Bedroomkey_1", "Bedroom_1", "KeyOnDoor", true);
 AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true);
 AddEntityCollideCallback("Player", "AreaHelp", "CollideAreaHelp", false, 1);
 AddEntityCollideCallback("Player", "Area1", "CollideArea1", true, 1);
 }
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Bedroom_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "Bedroom_1", 0, false);
 RemoveItem("Bedroomkey_1");
 }
 
 void CollideArea1(string &in asParent, string &in asChild, int alState)
 {
 SetSwingDoorClosed("mansion_2", true, true);
 }
 
 void KeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("mansion_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);
 RemoveItem("key_1");
 }
 ////////////////////////////
 // Run when entering map
 void OnEnter ()
 {
 }
 ////////////////////////////
 // Run when leaving map
 void OnLeave ()
 {
 }
 Thanks for taking your time.  
Now I got the error that said that (22,5) still existed (or something like that). It was the *void KeyOnDoor(string &in asItem, string &in asEntity)*. 
So I removed it, but then I got the error that said: main (22,1): ERR Unexpected token '{' 
What have I done wrong?
 
EDIT: Now I finally got what you said. And now it works! Thank you very much!    
				
(This post was last modified: 02-04-2012, 05:19 PM by AnnoyingIB.)
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	| 02-04-2012, 01:15 PM |  |  |