(04-20-2012, 08:55 PM)dph314 Wrote: I am definitely a supporter of quality-over-quantity. I would like to see a beautifuly done scare-fest 5 hours long rather than a boring and drawn-out 10 hours. But 3 years for a hour and a half seems a bit much.
I'm willing to bet we'll have another sub-10-hour game, but much more content and better-looking than Amnesia. Which is fine with me. This game will probably be $29.99, so short and sweet sounds good to me. Maybe the entirely new game FG is working on will concentrate a bit more on length. Long and awesome, the best of both worlds
10 hours is hell of a long.
The longer it is, the harder it is to pull of as well as possible.
"Its not how long it is, its how you use it". I guess that fits here in some way...
Also I doubt FG will concentrate on lenght.
We might play games like these for different reasons? You want to pay for something that keeps you entertained for as long as possible when I just want an experience with the amount of time necessary to best achieve that experience.
In defence of Journey: the game is tightly paced, just like a movie. If it would have been longer it could have caused bad pacing and thus hurting the overall experience.
Also one and a half hours is a time that everyone should be able to sit down and play the game in one sitting. Not something that can be easily done with 10 hours long one. I think being able to enjoy the whole piece in one sitting is important for cohesive experience.