Traggey
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RE: Amnesia: A Machine For Pigs Discussion
(07-19-2012, 08:35 PM)GrAVit Wrote: I honestly hope that they will improve the AI a bit.. I remember how I used my MLG skills to dodge every attack and still walk away without too much hassle. If you read the articles you'll see improved AI being mentioned. So yeah, they will be smarter.
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07-19-2012, 08:48 PM |
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GrAVit
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RE: Amnesia: A Machine For Pigs Discussion
Oh, right. Forgot about that, thanks for reminding me.
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07-19-2012, 08:52 PM |
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Krokberg
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RE: Amnesia: A Machine For Pigs Discussion
(07-19-2012, 08:48 PM)Traggey Wrote: (07-19-2012, 08:35 PM)GrAVit Wrote: I honestly hope that they will improve the AI a bit.. I remember how I used my MLG skills to dodge every attack and still walk away without too much hassle. If you read the articles you'll see improved AI being mentioned. So yeah, they will be smarter. No more hiding in obvious closets, then. Love what they did in some custom stories, like Killings in Altstadt, with the obvious-hiding-place-iron-maiden, freaked me out so much, sadly(?) it was only a poofer. That kind of things would be great in the new game. I'm almost sad that I never locked myself in the same prison cell as the grunt in TDD, as so many others.
If you could see yourself through someone else's eyes would you be proud of what you see?
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07-19-2012, 08:59 PM |
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Zaari
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RE: Amnesia: A Machine For Pigs Discussion
(07-19-2012, 08:59 PM)Krokberg Wrote: No more hiding in obvious closets, then. Love what they did in some custom stories, like Killings in Altstadt, with the obvious-hiding-place-iron-maiden, freaked me out so much, sadly(?) it was only a poofer. That kind of things would be great in the new game. I'm almost sad that I never locked myself in the same prison cell as the grunt in TDD, as so many others. Killings in Altstadt was not made by Frictional Games, and neither was any other custom story.
"Marzipan, darling."
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07-19-2012, 09:14 PM |
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Potato
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RE: Amnesia: A Machine For Pigs Discussion
Speaking of closets, I hope they can do something to them to make them operate more like doors. Cause if you get a sneak peak of them in it, and they see you, they could just walk right up and break the doors down. That'd be more terrifying than having them smash into the indestructible closet door until they managed to hit you through it or just walk away.
upsilon floorbot is a qt pa2t
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07-19-2012, 09:23 PM |
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Deep One
Posting Freak
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RE: Amnesia: A Machine For Pigs Discussion
No closets, please. Closet is too safe, boring and overused place to hide from monster. But I'm 100% sure that boys from thechineseroom know this.
No closets, please. Closet is too safe, boring and overused place to hide from monster. But I'm 100% sure that boys from thechineseroom know this.
(This post was last modified: 07-19-2012, 10:03 PM by Deep One.)
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07-19-2012, 10:02 PM |
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xxxxxxxxxxxxxxxx
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RE: Amnesia: A Machine For Pigs Discussion
You know what would be great? If you were almost as afraid of your hiding place as you are of the monster chasing you! Like if you had some really scary dark hole in the wall or a furnace or some other place you'd normaly never crawl into, but you have no choice
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07-19-2012, 10:31 PM |
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Damascus Rose
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RE: Amnesia: A Machine For Pigs Discussion
(07-19-2012, 10:31 PM)Hirnwirbel Wrote: You know what would be great? If you were almost as afraid of your hiding place as you are of the monster chasing you! Like if you had some really scary dark hole in the wall or a furnace or some other place you'd normaly never crawl into, but you have no choice That's actually a really good idea. Or like you have to hide in one of those pigline things where the bodies are taken down on rails and are smacking you as they go by, that would be disgusting.
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07-19-2012, 10:38 PM |
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GrAVit
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RE: Amnesia: A Machine For Pigs Discussion
Well, the closets disappeared nearly completely after the 'mansion' part.
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07-19-2012, 10:48 PM |
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Damascus Rose
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RE: Amnesia: A Machine For Pigs Discussion
I only remember hiding in a closet once.
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07-19-2012, 10:48 PM |
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