Deep One
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RE: Amnesia: A Machine For Pigs Discussion
I guess (and hope) they'll polish it for a month or two and then release it. I don't want to wait much longer...
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12-25-2012, 07:46 PM |
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Kman
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RE: Amnesia: A Machine For Pigs Discussion
They should release it when they feel it's ready to be released and they're satisfied with the product they created. They shouldn't release it early just because of the demand and they shouldn't release it later just to throw in unnecessary fluff to make the experience longer, either one of those would diminish the quality of the final product and people would probably end up bitching about it anyways.
Posting Freak
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12-26-2012, 12:25 AM |
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Statyk
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RE: Amnesia: A Machine For Pigs Discussion
All good things come to those who wait
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12-26-2012, 06:47 AM |
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str4wberrypanic
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RE: Amnesia: A Machine For Pigs Discussion
Will they use HPL2?
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12-26-2012, 07:31 AM |
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Potato
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RE: Amnesia: A Machine For Pigs Discussion
(12-26-2012, 07:31 AM)str4wberrypanic Wrote: Will they use HPL2? It's using a modified HPL2 engine iirc.
upsilon floorbot is a qt pa2t
(This post was last modified: 12-26-2012, 07:54 AM by Potato.)
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12-26-2012, 07:54 AM |
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Macgyverthehero
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RE: Amnesia: A Machine For Pigs Discussion
You cannot rush a work of art.
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12-26-2012, 06:04 PM |
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The Rock Worm
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RE: Amnesia: A Machine For Pigs Discussion
(12-25-2012, 06:09 PM)Googolplex Wrote: I wish they will release it in the end of 2013 to make a really huge and profound game of it.
I think the game could need more and harder physical puzzles, longer story, more environments, some more exploration and better written texts which make the game more immersing (like Penumbra, not like Amnesia).
That's what I'm hoping for as well. Penumbra as far better than Amnesia in terms of puzzles, story, and smarter monsters. Amnesia was good for its better scare mechanics. Combine the two would be awsome.
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12-27-2012, 12:27 AM |
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Googolplex
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RE: Amnesia: A Machine For Pigs Discussion
(12-27-2012, 12:27 AM)The Rock Worm Wrote: That's what I'm hoping for as well. Penumbra as far better than Amnesia in terms of puzzles, story, and smarter monsters. Amnesia was good for its better scare mechanics. Combine the two would be awsome.
Yes, but the problem of Amnesia's horror mechanics is that most of the horror is "imposed". Like the image colorizing effects and other things which wanted to "force" fear. Penumbra never forced fear, because the environments are more seriously. I never felt like to be in a game when playing Penumbra. In Amnesia that was different, the problem is when a game wants to be scary, it is not. This is why I think, Penumbra is a better horror experience at all.
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12-27-2012, 12:53 PM |
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dph314
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RE: Amnesia: A Machine For Pigs Discussion
Definitely. I'm anxious, but also want what's best for the game. I'm sure (hope) it'll be great but also take less than a whole additional year to make that happen :-)
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12-27-2012, 10:50 PM |
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Kein
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RE: Amnesia: A Machine For Pigs Discussion
Knowing who is developing the game I assume it will be more story-driven and immerse, rather than puzzle-oriented like Penumbra. No, that does not mean there will be no puzzles or interaction at all, sigh.
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12-28-2012, 04:34 PM |
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