(04-02-2013, 11:21 AM)Themaagen Wrote: Anyone seen the changes on: http://aamfp.com/ ?
Yes about 20-30 pages ago... And I check it every night and day, I probably refresh that page over 1000 times a day. -_- I am losing my sanity over lack of information.
(04-02-2013, 05:04 AM)TiberiusBond Wrote: In other news, I found a comic made from the dialogue at the end of the Halloween trailer, thought you guys would enjoy it
hah, that's awesome... props to whoever made that.
(04-01-2013, 09:04 PM)Zaari Wrote: There was an interview with Dan today on AAMFP. He apparently spilled lots of new info on the game:
"We wanted AAMFP to be very controversial and shocking. Too many modern horror games rely on gore and jumpscares to scare the player, it just seems like classic horror techniques are being wiped from the public eye."
He then continued on how thechineseroom has succeeded in their goals.
"When we were first introduced to the concept of A Machine for Pigs by frictional, we immediately knew what to do. The original concept was very gory and disgusting, but we knew we had to push it further. In order to do this, we had to implement a few quirks to make it truly terrifying."
"Firstly, we decided to make the main character, Oswald Mandus, morbidly obese. This gives the player a feeling of shame to play as such a fat piece of crap, thus adding to the horror. This also affects gameplay as well. The player is no longer able to run, or even walk. The player must instead use gigantic machines to move around in any way. The player also no longer has a GUI inventory, and must manually stuff items into Oswald's fat folds."
"The next big difference, is that the enemies have many more abilities than the enemies in the original. They may have the exact same model as the grunts, but now they have the ability to be shot and killed. However, the player can take advantage of this ability. Various types of guns will be left in random places such as trash cans, sinks, and other places that wouldn't normally have guns. We have also decided to use modern guns that don't fit into the time frame at all. This will give the game a surreal kind of atmosphere that confuses and scares the players."
"AAMFP will be quite possibly the most innovative and scary game of all time. We don't have the release date though, that's all up to frictional. lol sorry."
That was all that the interviews could get out of Dan, before he died of blood loss and brain damage, caused by the interviewer's attempts to extract information from him.
What do you all think, will there be a pre-order option on Steam?
How they did it with TDD or Dear Esther ? Sorry, if this question has been already answered.
(04-02-2013, 04:15 PM)Deep One Wrote: yummy, delicious piggy face with eyeballs and everything! Maybe I should buy one and make realistic pig-monster suit?
Because nothing screams friendship like two pals munching on a well-cooked pig-face together.
(04-02-2013, 05:04 AM)TiberiusBond Wrote: In other news, I found a comic made from the dialogue at the end of the Halloween trailer, thought you guys would enjoy it
I like it, where did you found it?
There's a Tumblr page for AAMFP and this was on it, I don't think they gave any creds on it, so I'm not sure what the actual source is