Traggey 
 
 
		
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RE: Custom Light model - Pig Machine Electric Light 
			 
			
				 (06-23-2012, 12:44 AM)Damascus Wrote:  Wait, really? Cause I just changed the entity type to lamp and it doesn't glow in the dark at all. I guess HPL automaticly deactivates emissive maps for lamp entities, could I have a screenshot`?
			  
			
			
			
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	| 06-23-2012, 12:54 PM  | 
	
		
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		plutomaniac 
 
 
		
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RE: Custom Light model - Pig Machine Electric Light 
			 
			
				 (06-23-2012, 12:54 PM)Traggey Wrote:   (06-23-2012, 12:44 AM)Damascus Wrote:  Wait, really? Cause I just changed the entity type to lamp and it doesn't glow in the dark at all. I guess HPL automaticly deactivates emissive maps for lamp entities, could I have a screenshot`? 
If that indeed works then perfect. I will finally make these things stop glowing white while in the dark:
 http://www.moddb.com/mods/unbirth-envy-t...n#imagebox
			 
			
			
			
				
(This post was last modified: 06-23-2012, 05:28 PM by plutomaniac.)
 
				
			 
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	| 06-23-2012, 05:28 PM  | 
	
		
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		Damascus 
 
 
		
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RE: Custom Light model - Pig Machine Electric Light 
			 
			
				 (06-23-2012, 12:54 PM)Traggey Wrote:   (06-23-2012, 12:44 AM)Damascus Wrote:  Wait, really? Cause I just changed the entity type to lamp and it doesn't glow in the dark at all. I guess HPL automaticly deactivates emissive maps for lamp entities, could I have a screenshot`? Sorry about the delay, I've been working all weekend. Here's a screenshot; this is just the original entity you uploaded after I turned it into a Lamp and set it unlit.
  
			 
			
			
 
			
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	| 06-25-2012, 01:25 AM  | 
	
		
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		Traggey 
 
 
		
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RE: Custom Light model - Pig Machine Electric Light 
			 
			
				Well mother of god.
			 
			
			
			
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	| 06-25-2012, 11:40 AM  | 
	
		
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		plutomaniac 
 
 
		
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RE: Custom Light model - Pig Machine Electric Light 
			 
			
				I will try it later on a custom model and tell you, if this is true...well a very nice feature from FG...
			 
			
			
			
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	| 06-25-2012, 01:04 PM  | 
	
		
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		Statyk 
 
 
		
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RE: Custom Light model - Pig Machine Electric Light 
			 
			
				 (06-25-2012, 01:25 AM)Damascus Wrote:  Sorry about the delay, I've been working all weekend. Here's a screenshot; this is just the original entity you uploaded after I turned it into a Lamp and set it unlit. The hell? Can you tell us the exact steps you took to have the luminescent map shut off when you set it unlit? Up to this point, I've had to disregard luminescent maps and try to recreate it by using lights so the glow won't stay. I'd like to know how you got it working.
			  
			
			
			
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	| 06-28-2012, 02:25 PM  | 
	
		
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		Damascus 
 
 
		
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RE: Custom Light model - Pig Machine Electric Light 
			 
			
				I just unzipped it directly into my custom story folder and then opened it in Model Editor. It's currently set as a StaticProp, so I changed it to a Lamp and disabled CanBeLitByPlayer. After that I just put it in my custom story (by placing a random item and changing the entity file like I usually do) and unchecked the "Lit" box. 
 
After that it disabled the emissive map just fine. I downloaded a new version to double check that that works.
			 
			
			
 
			
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	| 06-28-2012, 07:12 PM  | 
	
		
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		Measuring 
 
 
		
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RE: Custom Light model - Pig Machine Electric Light 
			 
			
				 (06-28-2012, 02:25 PM)Statyk Wrote:   (06-25-2012, 01:25 AM)Damascus Wrote:  Sorry about the delay, I've been working all weekend. Here's a screenshot; this is just the original entity you uploaded after I turned it into a Lamp and set it unlit. The hell? Can you tell us the exact steps you took to have the luminescent map shut off when you set it unlit? Up to this point, I've had to disregard luminescent maps and try to recreate it by using lights so the glow won't stay. I'd like to know how you got it working. When you assign a Illumination map to a material that is used on a lamp entity, it should turn of the illumination by itself when the lamp is set to be unlit. However. it does not shut of the Illumination map in the level editor, just ingame.
			  
			
			
 
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	| 06-28-2012, 07:23 PM  | 
	
		
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		Statyk 
 
 
		
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RE: Custom Light model - Pig Machine Electric Light 
			 
			
				 (06-28-2012, 07:23 PM)Measuring Wrote:  When you assign a Illumination map to a material that is used on a lamp entity, it should turn of the illumination by itself when the lamp is set to be unlit. However. it does not shut of the Illumination map in the level editor, just ingame. Hmm... I'm gonna test that, thanks.
			  
			
			
			
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	| 06-28-2012, 07:29 PM  | 
	
		
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		kartanonperuna 
 
 
		
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RE: Custom Light model - Pig Machine Electric Light 
			 
			
				Nice.It indeed works. 
  
			 
			
			
 
			
				
(This post was last modified: 06-29-2012, 10:35 AM by kartanonperuna.)
 
				
			 
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	| 06-29-2012, 10:35 AM  | 
	
		
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