Datguy5 
 
 
		
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Three Questions 
			 
			
				1.How do i make a intro.The player is in the ground and coughs a bit and screen is blurry. SOLVED 
2.The oilbar in the inventory is full.How do i make it so it is empty. SOLVED 
3.When the player gets up after the intro how do i make him look at entity and say something(no sound but text). SOLVED 
Help is appreciated! 
 
			 
			
			
 
			
				
(This post was last modified: 02-26-2012, 12:29 PM by Datguy5.)
 
				
			 
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	| 02-25-2012, 07:28 PM  | 
	
		
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		Shives 
 
 
		
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RE: Three Questions 
			 
			
				I don't really know how to make the screen blurry but I know another thing which looks good  { 
    SetPlayerActive(false); 
    FadeIn(3.0f); 
    MovePlayerHeadPos(0, -1.0f, 0, 13, 11); 
    SetPlayerCrouching(true); 
    FadeRadialBlurTo(2.0f, 1); 
        AddTimer("", 8, "Player"); 
        StartPlayerLookAt("name of area the player should look at", 2, 4, "StopPlayerLookAt"); 
        PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false); 
} 
void Player(string &in asTimer) 
{ 
  PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false); 
  SetPlayerActive(true); 
  MovePlayerHeadPos(0, 0, 0, 10, 20); 
  SetPlayerCrouching(false); 
  FadeRadialBlurTo(0, 3); 
}
 
Second question: I don't know
 
Third question: 
I would create an area which the player should look at
     HPS FILE     
                 StartPlayerLookAt("name of area the player should look at", 2, 4, "StopPlayerLookAt"); 
                 SetMessage("ShowMessage", "Name of Message", 5);
 lang file 
  <CATEGORY Name="ShowMessage"> 
    <Entry Name="Name of the Message">Enter you Text here</Entry> 
</CATEGORY>
  
			 
			
			
 
			
				
(This post was last modified: 02-25-2012, 08:04 PM by Shives.)
 
				
			 
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	| 02-25-2012, 08:03 PM  | 
	
		
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		Datguy5 
 
 
		
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RE: Three Questions 
			 
			
				 (02-25-2012, 08:03 PM)Shives Wrote:  I don't really know how to make the screen blurry but I know another thing which looks good { 
    SetPlayerActive(false); 
    FadeIn(3.0f); 
    MovePlayerHeadPos(0, -1.0f, 0, 13, 11); 
    SetPlayerCrouching(true); 
    FadeRadialBlurTo(2.0f, 1); 
        AddTimer("", 8, "Player"); 
        StartPlayerLookAt("name of area the player should look at", 2, 4, "StopPlayerLookAt"); 
        PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false); 
} 
void Player(string &in asTimer) 
{ 
  PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false); 
  SetPlayerActive(true); 
  MovePlayerHeadPos(0, 0, 0, 10, 20); 
  SetPlayerCrouching(false); 
  FadeRadialBlurTo(0, 3); 
}
  
Second question: I don't know 
 
Third question: 
I would create an area which the player should look at 
 
    HPS FILE     
                 StartPlayerLookAt("name of area the player should look at", 2, 4, "StopPlayerLookAt"); 
                 SetMessage("ShowMessage", "Name of Message", 5);
 lang file 
  <CATEGORY Name="ShowMessage"> 
    <Entry Name="Name of the Message">Enter you Text here</Entry> 
</CATEGORY>
  Ok should be easy because my hps file or lang file doesnt have anything in them yet so i can just copy paste.The second one is still a mystery   
EDIT:Thats not exactly what i meant.The intro is good but i meant that when the intro is over and the player can walk,he starts looking at entity and a text appears + my text doesnt seem to work : ( 
 
<CATEGORY Name="ShowMessage"> 
<Entry Name="Name of the Message">Ugh what happened..I should pick that torch and try to find my way out of here.</Entry> 
</CATEGORY>
 
</LANGUAGE> 
Aand my hps 
//////////////////////////// 
// Run when the map starts 
void OnStart() 
{ 
SetPlayerActive(false); 
FadeIn(3.0f); 
MovePlayerHeadPos(0, -1.0f, 0, 13, 11); 
SetPlayerCrouching(true); 
FadeRadialBlurTo(2.0f, 1); 
AddTimer("", 8, "Player"); 
StartPlayerLookAt("Look", 2, 4, "StopPlayerLookAt"); 
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false); 
} 
void Player(string &in asTimer) 
{ 
PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false); 
SetPlayerActive(true); 
MovePlayerHeadPos(0, 0, 0, 10, 20); 
SetPlayerCrouching(false); 
FadeRadialBlurTo(0, 3); 
} 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
} 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
}
			  
			
			
 
			
				
(This post was last modified: 02-25-2012, 08:18 PM by Datguy5.)
 
				
			 
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	| 02-25-2012, 08:09 PM  | 
	
		
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		Shives 
 
 
		
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RE: Three Questions 
			 
			
				This should work 
			 
			
			
 
			
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	| 02-25-2012, 08:48 PM  | 
	
		
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		Unearthlybrutal 
 
 
		
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RE: Three Questions 
			 
			
				
SetPlayerLampOil(0);
 
Amount of oil   
			 
			
			
 
			
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	| 02-25-2012, 08:50 PM  | 
	
		
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		Datguy5 
 
 
		
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RE: Three Questions 
			 
			
				 (02-25-2012, 08:50 PM)Unearthlybrutal Wrote:  SetPlayerLampOil(0); 
 
Amount of oil   Cool thanks!
  
 (02-25-2012, 08:48 PM)Shives Wrote:  This should work Umm what should?
 
 
Ok so now the only problem is how to make the player look at entity(i know the script but i dont know where to put it in that hps   )and when he looks at it he says ''i should pick up that torch and try to find a exit.'' AND btw forgot to ask this:In the intro,when the player is on the ground how do i make a message appearing and saying ugh...what happened? 
			  
			
			
 
			
				
(This post was last modified: 02-25-2012, 09:26 PM by Datguy5.)
 
				
			 
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	| 02-25-2012, 09:19 PM  | 
	
		
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		Shives 
 
 
		
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RE: Three Questions 
			 
			
				
I don't really get it 
Do you mean where? 
Your script wasn't wrong. The script should work I mean. 
To make a message appearing you have to add this to your script
 
SetMessage("ShowMessage", "Name of Message", 5);
 
Then the script should look like this
 //////////////////////////// 
 
// Run when the map starts 
 
void OnStart() 
 
{ 
 
SetPlayerActive(false); 
 
FadeIn(3.0f); 
 
MovePlayerHeadPos(0, -1.0f, 0, 13, 11); 
 
SetPlayerCrouching(true); 
 
FadeRadialBlurTo(2.0f, 1); 
SetMessage("ShowMessage", "Name of Message", 5); 
 
AddTimer("", 8, "Player"); 
 
StartPlayerLookAt("Look", 2, 4, "StopPlayerLookAt"); 
 
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false); 
 
} 
 
void Player(string &in asTimer) 
 
{ 
 
PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false); 
 
SetPlayerActive(true); 
 
MovePlayerHeadPos(0, 0, 0, 10, 20); 
 
SetPlayerCrouching(false); 
 
FadeRadialBlurTo(0, 3); 
 
} 
 
//////////////////////////// 
 
// Run when entering map 
 
void OnEnter() 
 
{ 
 
} 
 
//////////////////////////// 
 
// Run when leaving map 
 
void OnLeave() 
 
{ 
 
}
  
			 
			
			
 
			
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	| 02-25-2012, 09:53 PM  | 
	
		
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		Datguy5 
 
 
		
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RE: Three Questions 
			 
			
				 (02-25-2012, 09:53 PM)Shives Wrote:  I don't really get it 
Do you mean where? 
Your script wasn't wrong. The script should work I mean. 
To make a message appearing you have to add this to your script 
 
SetMessage("ShowMessage", "Name of Message", 5); 
 
Then the script should look like this 
//////////////////////////// 
 
// Run when the map starts 
 
void OnStart() 
 
{ 
 
SetPlayerActive(false); 
 
FadeIn(3.0f); 
 
MovePlayerHeadPos(0, -1.0f, 0, 13, 11); 
 
SetPlayerCrouching(true); 
 
FadeRadialBlurTo(2.0f, 1); 
SetMessage("ShowMessage", "Name of Message", 5); 
 
AddTimer("", 8, "Player"); 
 
StartPlayerLookAt("Look", 2, 4, "StopPlayerLookAt"); 
 
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false); 
 
} 
 
void Player(string &in asTimer) 
 
{ 
 
PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false); 
 
SetPlayerActive(true); 
 
MovePlayerHeadPos(0, 0, 0, 10, 20); 
 
SetPlayerCrouching(false); 
 
FadeRadialBlurTo(0, 3); 
 
} 
 
//////////////////////////// 
 
// Run when entering map 
 
void OnEnter() 
 
{ 
 
} 
 
//////////////////////////// 
 
// Run when leaving map 
 
void OnLeave() 
 
{ 
 
}
  I mean that after the intro(the player coughs and gets up)he doesnt look at the torch and no message appears + how do i make a message appear in the intro or when its going you know.The player is on the ground and a message appears how do i do that?
			  
			
			
 
			
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	| 02-25-2012, 10:08 PM  | 
	
		
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		Shives 
 
 
		
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RE: Three Questions 
			 
			
				Sorry It's difficult for me to understand this. 
You mean that the message appears when the intro starts? 
So he is coughing and the Message appears? 
If you mean this the script should work. 
Just tell me what happens when you run the Custom map. 
How looks the Intro? 
			 
			
			
 
			
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	| 02-25-2012, 10:29 PM  | 
	
		
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		Datguy5 
 
 
		
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RE: Three Questions 
			 
			
				 (02-25-2012, 10:29 PM)Shives Wrote:  Sorry It's difficult for me to understand this. 
You mean that the message appears when the intro starts? 
So he is coughing and the Message appears? 
If you mean this the script should work. 
Just tell me what happens when you run the Custom map. 
How looks the Intro? 
Yes i mean that.The intro lasts a while one cough sound appears and then he just gets up.Here is my lang file just in case and hps 
HPS 
//////////////////////////// 
// Run when the map starts 
void OnStart() 
{ 
SetPlayerActive(false); 
FadeIn(3.0f); 
MovePlayerHeadPos(0, -1.0f, 0, 13, 11); 
SetPlayerCrouching(true); 
FadeRadialBlurTo(2.0f, 1); 
AddTimer("", 6, "Player"); 
StartPlayerLookAt("Look", 2, 4, "StopPlayerLookAt"); 
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false); 
} 
void Player(string &in asTimer) 
{ 
PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false); 
SetPlayerActive(true); 
MovePlayerHeadPos(0, 0, 0, 10, 20); 
SetPlayerCrouching(false); 
FadeRadialBlurTo(0, 3); 
} 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
SetPlayerLampOil(0); 
} 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
} 
LANG 
 <CATEGORY Name="ShowMessage"> 
<Entry Name="Name of the Message">Ugh what happened..I should pick that torch and try to find my way out of here.</Entry> 
</CATEGORY>
 
</LANGUAGE>
			  
			
			
 
			
				
(This post was last modified: 02-25-2012, 10:36 PM by Datguy5.)
 
				
			 
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	| 02-25-2012, 10:35 PM  | 
	
		
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