Shives
Member
Posts: 154
Threads: 41
Joined: Jan 2012
Reputation:
1
|
RE: Three Questions
Ok the message should appear when he coughs. This is possible.
////////////////////////////
// Run when the map starts
void OnStart()
{
SetPlayerActive(false);
FadeIn(3.0f);
MovePlayerHeadPos(0, -1.0f, 0, 13, 11);
SetPlayerCrouching(true);
FadeRadialBlurTo(2.0f, 1);
AddTimer("", 6, "Player");
AddTimer("", 2, "Cough");
StartPlayerLookAt("Look", 2, 4, "StopPlayerLookAt");
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);
}
void Cough(string &in asTimer)
{
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);
SetMessage("ShowMessage", "Name of Message", 5);
}
void Player(string &in asTimer)
{
PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false);
SetPlayerActive(true);
MovePlayerHeadPos(0, 0, 0, 10, 20);
SetPlayerCrouching(false);
FadeRadialBlurTo(0, 3);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
SetPlayerLampOil(0);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
|
|
02-26-2012, 10:29 AM |
|
Datguy5
Senior Member
Posts: 629
Threads: 25
Joined: Dec 2011
Reputation:
12
|
RE: Three Questions
(02-26-2012, 10:29 AM)Shives Wrote: Ok the message should appear when he coughs. This is possible.
////////////////////////////
// Run when the map starts
void OnStart()
{
SetPlayerActive(false);
FadeIn(3.0f);
MovePlayerHeadPos(0, -1.0f, 0, 13, 11);
SetPlayerCrouching(true);
FadeRadialBlurTo(2.0f, 1);
AddTimer("", 6, "Player");
AddTimer("", 2, "Cough");
StartPlayerLookAt("Look", 2, 4, "StopPlayerLookAt");
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);
}
void Cough(string &in asTimer)
{
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false);
SetMessage("ShowMessage", "Name of Message", 5);
}
void Player(string &in asTimer)
{
PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false);
SetPlayerActive(true);
MovePlayerHeadPos(0, 0, 0, 10, 20);
SetPlayerCrouching(false);
FadeRadialBlurTo(0, 3);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
SetPlayerLampOil(0);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Ok ill try that and then say did it work.
Ok i fixed it.Thanks for helping me you 2
(This post was last modified: 02-26-2012, 12:29 PM by Datguy5.)
|
|
02-26-2012, 12:19 PM |
|
Shives
Member
Posts: 154
Threads: 41
Joined: Jan 2012
Reputation:
1
|
RE: Three Questions
No Problem
|
|
02-26-2012, 01:40 PM |
|
|