Shives 
 
 
		
			Member 
			
			
			
 
			
	Posts: 154 
	Threads: 41 
	Joined: Jan 2012
	
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RE: Three Questions 
			 
			
				Ok the message should appear when he coughs. This is possible. 
//////////////////////////// 
 
// Run when the map starts 
 
void OnStart() 
 
{ 
 
SetPlayerActive(false); 
 
FadeIn(3.0f); 
 
MovePlayerHeadPos(0, -1.0f, 0, 13, 11); 
 
SetPlayerCrouching(true); 
 
FadeRadialBlurTo(2.0f, 1); 
 
AddTimer("", 6, "Player"); 
AddTimer("", 2, "Cough"); 
 
StartPlayerLookAt("Look", 2, 4, "StopPlayerLookAt"); 
 
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false); 
 
} 
void Cough(string &in asTimer) 
 
 
{ 
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false); 
SetMessage("ShowMessage", "Name of Message", 5); 
} 
 
void Player(string &in asTimer) 
 
{ 
 
PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false); 
 
SetPlayerActive(true); 
 
MovePlayerHeadPos(0, 0, 0, 10, 20); 
 
SetPlayerCrouching(false); 
 
FadeRadialBlurTo(0, 3); 
 
} 
 
//////////////////////////// 
 
// Run when entering map 
 
void OnEnter() 
 
{ 
 
SetPlayerLampOil(0); 
 
} 
 
//////////////////////////// 
 
// Run when leaving map 
 
void OnLeave() 
 
{ 
 
}
  
			 
			
			
 
			
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	| 02-26-2012, 10:29 AM  | 
	
		
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		Datguy5 
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 629 
	Threads: 25 
	Joined: Dec 2011
	
 Reputation: 
12
		
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RE: Three Questions 
			 
			
				 (02-26-2012, 10:29 AM)Shives Wrote:  Ok the message should appear when he coughs. This is possible. 
//////////////////////////// 
 
// Run when the map starts 
 
void OnStart() 
 
{ 
 
SetPlayerActive(false); 
 
FadeIn(3.0f); 
 
MovePlayerHeadPos(0, -1.0f, 0, 13, 11); 
 
SetPlayerCrouching(true); 
 
FadeRadialBlurTo(2.0f, 1); 
 
AddTimer("", 6, "Player"); 
AddTimer("", 2, "Cough"); 
 
StartPlayerLookAt("Look", 2, 4, "StopPlayerLookAt"); 
 
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false); 
 
} 
void Cough(string &in asTimer) 
 
 
{ 
PlaySoundAtEntity("", "player_cough.snt", "Player", 0, false); 
SetMessage("ShowMessage", "Name of Message", 5); 
} 
 
void Player(string &in asTimer) 
 
{ 
 
PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false); 
 
SetPlayerActive(true); 
 
MovePlayerHeadPos(0, 0, 0, 10, 20); 
 
SetPlayerCrouching(false); 
 
FadeRadialBlurTo(0, 3); 
 
} 
 
//////////////////////////// 
 
// Run when entering map 
 
void OnEnter() 
 
{ 
 
SetPlayerLampOil(0); 
 
} 
 
//////////////////////////// 
 
// Run when leaving map 
 
void OnLeave() 
 
{ 
 
}
  Ok ill try that and then say did it work.
 
 
Ok i fixed it.Thanks for helping me you 2   
			 
			
			
 
			
				
(This post was last modified: 02-26-2012, 12:29 PM by Datguy5.)
 
				
			 
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	| 02-26-2012, 12:19 PM  | 
	
		
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		Shives 
 
 
		
			Member 
			
			
			
 
			
	Posts: 154 
	Threads: 41 
	Joined: Jan 2012
	
 Reputation: 
1
		
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RE: Three Questions 
			 
			
				No Problem    
			 
			
			
 
			
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	| 02-26-2012, 01:40 PM  | 
	
		
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