Hello all amnesia fans!
I got a problem with script and Lvl
I can't get stopmusic to work when you get back to the hallway
Here is my hps:
(Cellarbase)
oid OnStart()
{
AddUseItemCallback("", "The Lost Key", "Lockeddoor_1", "KeyOnDoor", true);
AddUseItemCallback("", "Key", "ptest_cellar_wood01_4", "KeyOnDoor1", true);
AddEntityCollideCallback("Player", "MusicStart", "Music", true, 1);
AddEntityCollideCallback("Player", "DoorSlam", "DoorSlam", true, 1);
SetEntityPlayerInteractCallback("Note_Test1", "Sound", true);
}
void Sound(string &in asEntity)
{
PlaySoundAtEntity("", "15_prisoner_scream.snt", "Player", 0.0f, false);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Lockeddoor_1", false, true);
PlaySoundAtEntity("", "unlock_door", "Lockeddoor_1", 0, false);
RemoveItem("The Lost Key");
}
void KeyOnDoor1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("ptest_cellar_wood01_4", false, true);
PlaySoundAtEntity("", "unlock_door", "ptest_cellar_wood01_4", 0, false);
RemoveItem("Key");
}
void DoorSlam(string &in asParent, string &in asChild, int alState)
{
CreateParticleSystemAtEntity("", "ps_break_wood_small.ps", "ps_hit", true);
PlaySoundAtEntity("", "break_wood.snt", "Player", 0.0f, false);
}
void Music(string &in asParent, string &in asChild, int alState)
{
PlayMusic("01_amb_darkness.ogg", true, 0.8f, 1, 0, true);
}
void OnEnter()
{
}
void OnLeave()
{
}
Hallway
void OnStart()
{
AddEntityCollideCallback("Player", "MusicStop", "StopMusic", true, 1);
}
void StopMusic(string &in asParent, string &in asChild, int alState)
{
StopMusic(1 , 1);
}
when i enter the StopMusic Area it dosnt work ;(