Can't Make Alexander Inactive
Hello All amnesia fans...Well the title says it , i got it on Inactive in LVL And Got the script for the hps
void OnStart()
{
AddUseItemCallback("", "Study Key", "sutdy door", "KeyOnDoor", true);
AddEntityCollideCallback("Player", "text_1", "Text", true, 1);
AddEntityCollideCallback("Player", "GhostArea", "GhostHorror", true, 1);
}
void StopMusic(string &in asParent, string &in asChild, int alState)
{
StopMusic(1 , 0);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("sutdy door", false);
PlaySoundAtEntity("", "unlock_door", "sutdy door", 0, false);
RemoveItem("Study Key");
}
void GhostHorror(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Ghost", true);
}
void Text(string &in asParent, string &in asChild, int alState)
{
AddTimer("timerReleasePlayer", 1, "timerReleasePlayer");
}
void timerReleasePlayer(string &in asTimer)
{
SetMessage("Messages", "what", 5);
}
void OnLeave()
{
AddEntityCollideCallback("Player", "MusicStop", "StopMusic", true, 1);
}
(This post was last modified: 02-28-2012, 04:16 PM by jessehmusic.)
|