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Texture filtering(?) bug
snobaste Offline
Junior Member

Posts: 2
Threads: 1
Joined: Nov 2007
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#1
Solved: 8 Years, 9 Months ago Texture filtering(?) bug

I recently updated to the newest Omega Drivers (based off of the ATI Catalyst 7.10), and have been getting a really strange error with textures when I have post processing effects on.

[Image: penumbra200711081423193pf8.jpg]
Game without Post Processing

[Image: penumbra200711081423041dd3.jpg]
Game with Post Processing

It seems almost as if, when Post Processing is on, the textures become 16 bit. This has me completely baffled, and would like to know if there is any reason for it, and if there is a remedy.

System Specs:
Intel Core 2 Duo @2.0GHz
1GB of 667MHz DDR3 RAM
ATI Radeon X1600, 128MB of GDDR3 texture memory, clocked at 445 Core, 500 memory.
Windows XP Home, Service Pack 2

Thanks,
Sno
11-08-2007, 09:32 PM
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Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation: 68
#2
Solved: 8 Years, 9 Months ago RE: Texture filtering(?) bug

http://support.frictionalgames.com/entry/44/
11-08-2007, 10:47 PM
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snobaste Offline
Junior Member

Posts: 2
Threads: 1
Joined: Nov 2007
Reputation: 0
#3
Solved: 8 Years, 9 Months ago RE: Texture filtering(?) bug

Thomas Wrote:http://support.frictionalgames.com/entry/44/

I feel like an idiot! Forgot that Penumbra was OpenGL.

Works now, thanks a lot Big Grin
11-09-2007, 12:24 AM
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