| Expected " ; " 
 
				HiProblem:
 Error
 
 Expected " ; "
 Expected " ; "
 
 I think I've done everything right,but it looks like there are missing 2 ";"
 
 ////////////////////////////
 // Run first time starting map
 void OnStart()
 {
 SetLocalVarInt("Var01", 0);
 SetLightVisible("PointLight_3", false);
 AddEntityCollideCallback("Player", "ScriptArea_4", "Sound", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_3", "Wind", true, 1);
 SetEntityCallbackFunc("crowbar_1", "picker");
 AddEntityCollideCallback("Player", "ScriptArea_6", "Soundz", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_9", "Heartbeat", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_10", "StopHeart", true, 1);
 SetEntityPlayerInteractCallback("chest_small_1", "Spieluhr", true);
 AddEntityCollideCallback("Player", "ScriptArea_11", "Shadow", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_5", "Monster", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_8", "closet", true, 1);
 
 }
 void Sound(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "guardian_distant1.snt", "Player", 0, false);
 }
 void picker(string &in asEntity, string &in type)
 {
 SetEntityActive("ScriptArea_3", true);
 SetEntityActive("ScriptArea_11", true);
 }
 void Wind(string &in asParent, string &in asChild, int alState)
 {
 AddPropImpulse("chandelier_simple_short_1", 0, 0, 3, "world");
 DestroyParticleSystem("ParticleSystem_2");
 DestroyParticleSystem("ParticleSystem_1");
 SetLightVisible("PointLight_1", false);
 SetLightVisible("PointLight_2", false);
 GiveSanityDamage(1.0f, true);
 CreateParticleSystemAtEntity("", "ps_dust_push_15.ps", "ScriptArea_1", false);
 CreateParticleSystemAtEntity("", "ps_dust_push_15.ps", "ScriptArea_2", false);
 PlaySoundAtEntity("", "scare_wind.snt", "Player", 0, false);
 SetLampLit("chandelier_simple_short_1", false, true);
 }
 void Heartbeat(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("Heartbeat", "Heart.snt", "chest_small_1", 0, false);
 StartPlayerLookAt("chest_small_1", 2, 1, "StopPlayerLookAt");
 GiveSanityDamage(1.0f, true);
 SetLightVisible("PointLight_3", true);
 }
 void StopHeart(string &in asParent, string &in asChild, int alState)
 {
 SetLightVisible("PointLight_3", false);
 StopSound("Heartbeat", 2);
 }
 void Spieluhr(string &in asEntity)
 {
 AddTimer("", 2, "Musik");
 }
 void Musik(string &in asTimer)
 {
 SetEntityActive("ScriptArea_8", true);
 SetEntityActive("ScriptArea_5", true);
 PlaySoundAtEntity("", "Spieluhr.snt", "chest_small_1", 0, false);
 }
 void Shadow(string &in asParent, string &in asChild, int alState)
 {
 AddTimer("", 1, "weg");
 AddPropImpulse("grunt", 0, 0, 10, "world");
 SetEntityActive("grunt", true);
 GiveSanityDamage(1.0f, true);
 }
 void weg(string &in asTimer)
 {
 SetEntityActive("grunt", false);
 }
 void Soundz(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("", "amb_idle_whimp.snt", "Player", 0, false);
 }
 void Monster(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", true);
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");
 }
 void closet(string &in asParent, string &in asChild, int alState)
 {
 if(GetLocalVarInt("Var01") == 0)
 {
 AddTimer("", 20, "gruntawayer");
 AddEntityCollideCallback("Player", "ScriptArea_14", "gruntaway", false, 1);
 }
 }
 void gruntawayer(string &in asTimer)
 {
 AddLocalVarInt("Var01", 1);
 SetEntityActive("ScriptArea_12", true);
 AddEntityCollideCallback("Player", "ScriptArea_12", "gw", false, 1);
 "gruntaway"();
 }
 void gw(string &in asParent, string &in asChild, int alState)
 {
 AddEntityCollideCallback("Player", "ScriptArea_13", "gruntaway", false, 1);
 SetEntityActive("ScriptArea_13", true);
 AddLocalVarInt("Var01", 1);
 "gruntaway"();
 }
 void gruntaway(string &in asParent, string &in asChild, int alState)
 {
 if (GetLocalVarInt("Var01") == 2)
 {
 FadeEnemyToSmoke("servant_grunt_1", true);
 }
 else
 {
 SetLocalVarInt("Var01", 0);
 AddEntityCollideCallback("Player", "ScriptArea_8", "closet", false, 1);
 }
 }
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 
 }
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
 
 
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