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		| 7thProductions   Junior Member
 
 Posts: 42
 Threads: 17
 Joined: Mar 2012
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0
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			|  is there any reason why 'SetMessage' isn't working? 
 
				I've tried (almost) everything to get 'SetMessage' to work but no matter what I do; everytime I lanuch my map said message does not show up and I don't know what to do...
 I recall someone saying that there doesn't have to be something with the HPS file for this to happen, but that there could be something with the LANG file, but I don't see anything wrong with either...
 
 script:
 
 ////////////////////////////
 // Run first time starting map
 void OnStart()
 {
 SetPlayerCrouching(true);
 SetPlayerActive(false);
 ShowPlayerCrossHairIcons(false);
 SetSanityDrainDisabled(true);
 SetPlayerHealth(10.0);
 AddPlayerBodyForce(0, 0, -10000, true);
 FadeOut(0.0f);
 FadeIn(5.0f);
 SetPlayerSanity(1);
 AddTimer("T1", 3, "Intro");
 AddTimer("T2", 6, "Intro");
 AddTimer("T3", 8, "Intro");
 AddTimer("T4", 10, "Intro");
 AddTimer("T5", 12, "Intro");
 AddEntityCollideCallback("Player", "violetedwardsspeak1_blood", "Collidevioletedwardsspeak1blood", false, 1);
 }
 void Intro(string &in asTimer)
 {
 string x = asTimer;
 if (x == "T1")
 {
 PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false);
 FadeOut(3);
 }
 else if (x == "T2")
 {
 FadeIn(3);
 PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
 StartPlayerLookAt("ScriptArea_1", 2, 2, "");
 }
 else if (x == "T3")
 {
 StopPlayerLookAt();
 StartPlayerLookAt("ScriptArea_2", 2, 2, "");
 }
 else if (x == "T4")
 {
 PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
 StopPlayerLookAt();
 }
 else if (x == "T5")
 {
 SetPlayerCrouching(false);
 SetPlayerActive(true);
 ShowPlayerCrossHairIcons(true);
 SetPlayerMoveSpeedMul(0.3);
 SetPlayerJumpDisabled(true);
 SetPlayerCrouchDisabled(true);
 SetPlayerRunSpeedMul(0.0);
 AddTimer("startplayerlookat", 3, "Collidevioletedwardsspeak1blood");
 AddTimer("setmessage", 3, "Collidevioletedwardsspeak1blood");
 }
 }
 void Collidevioletedwardsspeak1blood(string &in asTimer)
 {
 string x = asTimer;
 if (x == "startplayerlookat")
 {
 SetPlayerActive(false);
 ShowPlayerCrossHairIcons(false);
 StartPlayerLookAt("blood_spatter01_1", 1, 10, "");
 PlaySoundAtEntity("", "react_scare.ent", "Player", 0, false);
 }
 else if (x == "setmessage")
 {
 SetMessage("Messages", "blood", 0);
 }
 
 }
 ////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 
 }
 
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 }
 
 extra_english.lang:
 
 <LANGUAGE>
 
 <RESOURCES />
 
 <CATEGORY Name="CustomStoryMain">
 <Entry Name="Description">YOUR DESCRIPTION HERE</Entry>
 
 </CATEGORY>
 
 <CATEGORY Name="Inventory" />
 
 <CATEGORY Name="Messages" />
 <Entry Name="blood">Violet:[br]Is...is that my blood...?[br]What the fuck happened to me!?!</Entry>
 </CATEGORY>
 
 <CATEGORY Name="Descriptions" />
 
 <CATEGORY Name="Levels" />
 </LANGUAGE>
 
 
 
				
(This post was last modified: 03-24-2012, 05:07 PM by 7thProductions.)
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	| 03-24-2012, 05:06 PM |  |  
	
		| TheKataKombs   Member
 
 Posts: 50
 Threads: 7
 Joined: Nov 2010
 Reputation: 
0
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			| RE: is there any reason why 'SetMessage' isn't working? 
 
				SetMessage("Messages", "blood", 0); 
u have to take away the 0 and put in seconds how long you want it to stay on the screen.. 
 Like: SetMessage("Messages, "blood", 2.5); 
 Hope this helps  
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	| 03-24-2012, 05:12 PM |  |  
	
		| ClayPigeon   Member
 
 Posts: 214
 Threads: 13
 Joined: Mar 2012
 Reputation: 
8
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			| RE: is there any reason why 'SetMessage' isn't working? 
 
				TeKataKombs - Actually, 0 will force a calculation of the number of the characters and according to it will set a matching amount of time to read the message.
 Thread opener:
 
 The problem's within your language file.
 Firstly, you did not end your Inventory category, make it like this:
 
 <CATEGORY Name="Inventory">
 </CATEGORY>
 
 And then:
 <CATEGORY Name="Messages">
 </CATEGORY>
 
 Your syntax was: <CATEGORY/>, which is false.
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	| 03-24-2012, 05:18 PM |  |  
	
		| 7thProductions   Junior Member
 
 Posts: 42
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 Joined: Mar 2012
 Reputation: 
0
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			| RE: is there any reason why 'SetMessage' isn't working? 
 
				 (03-24-2012, 05:12 PM)TheKataKombs Wrote:  SetMessage("Messages", "blood", 0);
 
 u have to take away the 0 and put in seconds how long you want it to stay on the screen..
 Like: SetMessage("Messages, "blood", 2.5); Hope this helps   it didn't do anything... :[
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	| 03-24-2012, 05:19 PM |  |  
	
		| ClayPigeon   Member
 
 Posts: 214
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 Joined: Mar 2012
 Reputation: 
8
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			| RE: is there any reason why 'SetMessage' isn't working? 
 
				 (03-24-2012, 05:19 PM)7thProductions Wrote:   (03-24-2012, 05:12 PM)TheKataKombs Wrote:  SetMessage("Messages", "blood", 0);it didn't do anything... :[
 
 u have to take away the 0 and put in seconds how long you want it to stay on the screen..
 Like: SetMessage("Messages, "blood", 2.5); Hope this helps   Please, try my solution. 
			 |  |  
	| 03-24-2012, 05:21 PM |  |  
	
		| Unearthlybrutal   Posting Freak
 
 Posts: 775
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26
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			| RE: is there any reason why 'SetMessage' isn't working? 
 
				The problem is what ClayPigeon said.   You can use this in your .lang file:
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	| 03-24-2012, 05:29 PM |  |  
	
		| 7thProductions   Junior Member
 
 Posts: 42
 Threads: 17
 Joined: Mar 2012
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			| RE: is there any reason why 'SetMessage' isn't working? 
 
				 (03-24-2012, 05:18 PM)ClayPigeon Wrote:  TeKataKombs - Actually, 0 will force a calculation of the number of the characters and according to it will set a matching amount of time to read the message.
 Thread opener:
 
 The problem's within your language file.
 Firstly, you did not end your Inventory category, make it like this:
 
 <CATEGORY Name="Inventory">
 </CATEGORY>
 
 And then:
 <CATEGORY Name="Messages">
 </CATEGORY>
 
 Your syntax was: <CATEGORY/>, which is false.
 
okay, I did what you told me to do, but the message still won't show up on the screen
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	| 03-24-2012, 05:30 PM |  |  
	
		| ClayPigeon   Member
 
 Posts: 214
 Threads: 13
 Joined: Mar 2012
 Reputation: 
8
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			| RE: is there any reason why 'SetMessage' isn't working? 
 
				 (03-24-2012, 05:30 PM)7thProductions Wrote:   (03-24-2012, 05:18 PM)ClayPigeon Wrote:  TeKataKombs - Actually, 0 will force a calculation of the number of the characters and according to it will set a matching amount of time to read the message.
 Thread opener:
 
 The problem's within your language file.
 Firstly, you did not end your Inventory category, make it like this:
 
 
 
 
 And then:
 
 
 
 Your syntax was: , which is false.
 okay, I did what you told me to do, but the message still won't show up on the screen
 
Try using Unreathlybrutal's syntax, it seems correct.
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	| 03-24-2012, 05:33 PM |  |  
	
		| Unearthlybrutal   Posting Freak
 
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			| RE: is there any reason why 'SetMessage' isn't working? 
 
				...just copy the code from my previous post...
			 
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	| 03-24-2012, 05:33 PM |  |  
	
		| 7thProductions   Junior Member
 
 Posts: 42
 Threads: 17
 Joined: Mar 2012
 Reputation: 
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			| RE: is there any reason why 'SetMessage' isn't working? 
 
				 (03-24-2012, 05:33 PM)Unearthlybrutal Wrote:  ...just copy the code from my previous post... 
still nothing... 
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	| 03-24-2012, 06:41 PM |  |  |