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What does Unexpected token mean?
Shives Offline
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Joined: Jan 2012
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#1
What does Unexpected token mean?

Hi
I often can see an Error
:
Unexpected token ...

But what does Unexpected token mean? I just know Unexpected End of file and Expected ...

My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


03-30-2012, 02:34 PM
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flamez3 Offline
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#2
RE: What does Unexpected token mean?

It means that there is a { or } or something like that that is out of place.

03-30-2012, 03:06 PM
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Shives Offline
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Posts: 154
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#3
RE: What does Unexpected token mean?

So it means there's missing a {

In my Script because I can't find the mistake. I'm very bad at searching for mistakes at scripts Sad

////////////////////////////
// Run first time starting map
void OnStart()
{
SetEntityPlayerInteractCallback("Door_1", "func_slam", true);
AddEntityCollideCallback("Player", "Area_1", "func_slam", true, 1);
AddEntityCollideCallback("Player", "Area_3", "Push", true, 1);
SetEntityCallbackFunc("Key_1", "Teleport");
AddEntityCollideCallback("Player", "Trigger_3", "hanger", true, 1);
AddUseItemCallback("", "Key_1", "cabinet", "Schlussel", true);
AddUseItemCallback("", "Key_2", "Tisch", "Tischunlock", true);
AddEntityCollideCallback("Player", "ScriptArea_2", "Wind", true, 1);
AddEntityCollideCallback("servant_brute_1", "ScriptArea_4", "Enemy", false, 1);
}


void func_slam(string &in asParent, string &in asChild, int alState)
{
GiveSanityDamage( 4, true);
PlaySoundAtEntity("", "break_glass_bottle.snt", "Player", 0, false);
}
void Push(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false);
GiveSanityDamage( 4, true);
PlayMusic("stayout.ogg", false, 70, 0, 0, true);
SetSwingDoorDisableAutoClose("Door_2", true);
SetSwingDoorClosed("Door_2",false, true);
AddPropForce("Door_2", -12200, 0, 0, "world");
CreateParticleSystemAtEntity("", "ps_dust_paper_blow.ps", "particle", false);
PlaySoundAtEntity("", "scare_wind.snt", "Player", 0, false);
}
void Teleport(string &in asEntity, string &in type)
{
  AddTimer("", 2, "Brute");
}
  void Brute(string &in asTimer)
{
SetEntityActive("servant_brute_1", true);
SetEntityActive("Trigger_3", true);
SetEntityActive("closet", true);
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_7", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_8", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_9", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_10", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_11", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_12", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_13", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_14", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_15", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_16", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_17", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_18", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_19", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_20", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_21", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_22", 0, "");
  AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_23", 0, "");
}
void hanger(string &in asParent, string &in asChild, int alState)
{
  PlaySoundAtEntity("", "guardian_distant1.snt", "Player", 0, false);
}
void Schlussel(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("cabinet", false, true);
PlaySoundAtEntity("", "unlock_door", "cabinet", 0, false);
RemoveItem("Key_1");
}
void Tischunlock(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Tisch", false, true);
PlaySoundAtEntity("", "unlock_door", "cabinet", 0, false);
RemoveItem("Key_2");
}
void Wind(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "scare_wind.snt", "cabinet", 0, false);
CreateParticleSystemAtEntity("", "ps_dust_push_15.ps", "ScriptArea_3", false);
AddPropImpulse("bag02_2", 1, 0, 0, "world");
}
void Enemy(string &in asParent, string &in asChild, int alState)
{
AddLocalVarInt("Var01", 1);
AddEntityCollideCallback("Player", "closet", "Var", false, 1);
EnemyDissapea();
}
void EnemyDissapea();
{
  if(GetLocalVarInt("Var01") == 2)
   {
    FadeEnemyToSmoke("servant_brute_1", true);
   }
else
{
  AddTimer("", 2, "Brute");
}
}
void Var(string &in asParent, string &in asChild, int alState)
{
    AddLocalVarInt("Var01", 1);
    EnemyDissapea();
}
////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


03-30-2012, 03:15 PM
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Your Computer Offline
SCAN ME!

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#4
RE: What does Unexpected token mean?

Semi-colons are not part of function headers.

Tutorials: From Noob to Pro
03-30-2012, 03:38 PM
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Shives Offline
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Posts: 154
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Joined: Jan 2012
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#5
RE: What does Unexpected token mean?

what are Semi Colons?

My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


03-30-2012, 05:23 PM
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flamez3 Offline
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#6
RE: What does Unexpected token mean?

Semi colon's are ;

03-30-2012, 05:35 PM
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Shives Offline
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Posts: 154
Threads: 41
Joined: Jan 2012
Reputation: 1
#7
RE: What does Unexpected token mean?

Oh you're right I'll try it

Thanks a lot
It works

My Custom Story
http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


(This post was last modified: 03-30-2012, 05:42 PM by Shives.)
03-30-2012, 05:37 PM
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