Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615
Creating Engine Modules
--------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos

-1x-1)
 Setting video mode: 1024 x 768 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
 Vendor: Intel
 Renderer: Intel Cantiga
 Version: 2.0.0 - Build 7.15.10.1829
 Max texture image units: 16
 Max texture coord units: 8
 Max user clip planes: 6
 Two sided stencil: 1
 Vertex Buffer Object: 1
 Anisotropic filtering: 1
 Max Anisotropic degree: 2
 Multisampling: 1
 Texture compression: 1
 Texture compression S3TC: 1
 Auto generate MipMaps: 1
 Render to texture: 1
 Max draw buffers: 7
 Max color render targets: 7
 Packed depth-stencil: 0
 Texture float: 1
 GLSL Version: 1.10 - Intel Build 7.15.10.1829
 ShaderModel 2: 1
 ShaderModel 3: 1
 ShaderModel 4: 0
 OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia - The Dark Descent Demo/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 
[0018] 
[0019] 
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] //---------------------------------------------
[0030] 
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {	
[0035] //////////////////////
[0036] // Position
[0037] gl_Position = ftransform();
[0038] 
[0039] 
[0040] //////////////////////
[0041] // Color
[0042] 
[0043] 
[0044] //////////////////////
[0045] // Uv
[0046] 
[0047] 
[0048] //////////////////////
[0049] // Normals
[0050] 
[0051] 
[0052] //////////////////////
[0053] // Normalmapping
[0054] 
[0055] 
[0056] //////////////////////
[0057] // Parallax
[0058] 
[0059] 
[0060] //////////////////////
[0061] // Deferring (G-Buffer)
[0062] 
[0063] 
[0064] 
[0065] 
[0066] //////////////////////
[0067] // Deferring (Lights)
[0068] 
---------------------
Compile log:
---------------------
ERROR: 0:6: '' : Version number not supported by OGL driver
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Deferred' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia - The Dark Descent Demo/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 
[0018] 
[0019] 
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] //---------------------------------------------
[0030] 
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {	
[0035] //////////////////////
[0036] // Position
[0037] gl_Position = ftransform();
[0038] 
[0039] 
[0040] //////////////////////
[0041] // Color
[0042] 
[0043] 
[0044] //////////////////////
[0045] // Uv
[0046] 
[0047] 
[0048] //////////////////////
[0049] // Normals
[0050] 
[0051] 
[0052] //////////////////////
[0053] // Normalmapping
[0054] 
[0055] 
[0056] //////////////////////
[0057] // Parallax
[0058] 
[0059] 
[0060] //////////////////////
[0061] // Deferring (G-Buffer)
[0062] 
[0063] 
[0064] 
[0065] 
[0066] //////////////////////
[0067] // Deferring (Lights)
[0068] 
---------------------
Compile log:
---------------------
ERROR: 0:6: '' : Version number not supported by OGL driver
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'WireFrame' shader 'deferred_base_vtx.glsl'
ERROR: Failed to compile GLSL shader 'C:/Program Files/Amnesia - The Dark Descent Demo/redist/core/shaders/deferred_base_vtx.glsl'!
Shader code:
-------------------
[0001] ////////////////////////////////////////////////////////
[0002] // Deferred Base - Vertex Shader
[0003] //
[0004] //
[0005] ////////////////////////////////////////////////////////
[0006] #version 120
[0007] 
[0008] //---------------------------------------------
[0009] 
[0010] 
[0011] 
[0012] 
[0013] 
[0014] 
[0015] //32 bit G-Buffer
[0016] 
[0017] 
[0018] 
[0019] 
[0020] 
[0021] 
[0022] 
[0023] 
[0024] 
[0025] 
[0026] 
[0027] 
[0028] 
[0029] //---------------------------------------------
[0030] 
[0031] ///////////////////////////////
[0032] // Main program
[0033] void main()
[0034] {	
[0035] //////////////////////
[0036] // Position
[0037] gl_Position = ftransform();
[0038] 
[0039] 
[0040] //////////////////////
[0041] // Color
[0042] 
[0043] 
[0044] //////////////////////
[0045] // Uv
[0046] 
[0047] 
[0048] //////////////////////
[0049] // Normals
[0050] 
[0051] 
[0052] //////////////////////
[0053] // Normalmapping
[0054] 
[0055] 
[0056] //////////////////////
[0057] // Parallax
[0058] 
[0059] 
[0060] //////////////////////
[0061] // Deferring (G-Buffer)
[0062] 
[0063] 
[0064] 
[0065] 
[0066] //////////////////////
[0067] // Deferring (Lights)
[0068] 
---------------------
Compile log:
---------------------
ERROR: 0:6: '' : Version number not supported by OGL driver
---------------------
ERROR: Couldn't create program 'deferred_base_vtx.glsl'
ERROR: Could not load material 'Simple' shader 'deferred_base_vtx.glsl'
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Drivers does not support packed depth and stencil!
ERROR: Drivers does not support packed depth and stencil!
ERROR: Frame buffer 'Deferred_GBuffer_Depth' is not complete! Missing attachments!
ERROR: Could not create frame buffer with only depth for Deferred renderer type: 0!
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.