Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Blender Creating Monsters
asghdrew Offline
Member

Posts: 138
Threads: 10
Joined: Mar 2012
Reputation: 7
#1
Tongue  Blender Creating Monsters

Hi
I got used to blender and tried to edit servant brute.dae and I made changes to it....
And then I exported it as a .dae and I opened the Model Editor (ModelView Doesn't Work)
And tryied to import it as a mesh ,but it always crashes and in the log it says something about ccbone....
What am I doing wrong I tryied to create a normal box without Armature's and it worked but creating monsters doesnt work ???

Do I need to use something else to model monsters ?



Thanks Smile

lol noobs
04-12-2012, 05:59 PM
Find
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#2
RE: Blender Creating Monsters

Blender armatures are buggy. You're better off using Maya 2011.

Tutorials: From Noob to Pro
04-12-2012, 06:09 PM
Website Find
asghdrew Offline
Member

Posts: 138
Threads: 10
Joined: Mar 2012
Reputation: 7
#3
RE: Blender Creating Monsters

(04-12-2012, 06:09 PM)Your Computer Wrote: Blender armatures are buggy. You're better off using Maya 2011.
Okay
Which is better Maya or 3ds max for creating things for HPL2 Engine
So Blender won't work at all with armature....should I get older version because I have 2.62



lol noobs
04-12-2012, 06:14 PM
Find
Kiory Offline
Junior Member

Posts: 10
Threads: 1
Joined: Apr 2012
Reputation: 2
#4
RE: Blender Creating Monsters

Used to be that there was this huge argument about which one was better, the truth is that they are both awesome at what they do, animation, modelling, etc..
04-12-2012, 06:21 PM
Find
asghdrew Offline
Member

Posts: 138
Threads: 10
Joined: Mar 2012
Reputation: 7
#5
RE: Blender Creating Monsters

(04-12-2012, 06:21 PM)Kiory Wrote: Used to be that there was this huge argument about which one was better, the truth is that they are both awesome at what they do, animation, modelling, etc..
But if they both are made by Autodesk ...
Then they should have a DIFFERENCE besides the name <.<



lol noobs
04-12-2012, 06:23 PM
Find
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#6
RE: Blender Creating Monsters

Blender 2.62 has better COLLADA support than the previous versions, but while you can get the model to not crash the HPL2 tools and game, getting the model to work like it does in Blender is almost futile. You could, though, export to OBJ and import it into Maya and then attempt to export it to DAE from there.

Tutorials: From Noob to Pro
04-12-2012, 06:27 PM
Website Find
Kiory Offline
Junior Member

Posts: 10
Threads: 1
Joined: Apr 2012
Reputation: 2
#7
RE: Blender Creating Monsters

Well, if you still follow the arguments, Maya is better for animation, Max is better for modelling, but again it's irrelevant, they both have the same tools to do the same job, what does it matter?

Also, they never used to be made by the same company, Maya was never part Autodesk, they just bought them up like, 2-3 years ago, I'm not sure.
04-12-2012, 06:28 PM
Find
asghdrew Offline
Member

Posts: 138
Threads: 10
Joined: Mar 2012
Reputation: 7
#8
RE: Blender Creating Monsters

Okay Now Im going have to learn to use Maya....
But on the good side I will know how to use all three of them Big Grin
I think FG used Maya too.
Because In their secret_folder there were designs of a 4 way bridge and some other stuff....

Well thanx anyways

lol noobs
04-12-2012, 06:32 PM
Find
SilentStriker Offline
Posting Freak

Posts: 950
Threads: 26
Joined: Jul 2011
Reputation: 43
#9
RE: Blender Creating Monsters

Also 3ds max has a problem with scaling. The models is huge when exported with 3ds max

04-12-2012, 08:51 PM
Find




Users browsing this thread: 4 Guest(s)