| 
		
	
		| skirnks017   Junior Member
 
 Posts: 17
 Threads: 11
 Joined: Mar 2012
 Reputation: 
0
 | 
			|  script error! help me! 
 
				i have a problem in amnesia custom history 
help me please
 
this is my error :  ![[Image: 2zexhdv.png]](http://i43.tinypic.com/2zexhdv.png)  
and this is my script :
 
//////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "PlayerStartArea_1", "Reset", true, 1); 
SetEntityPlayerInteractCallback("lantern_1", "ActivateMonster", true); 
AddEntityCollideCallback("Player", "ScriptArea_1", "ApareceMounstruo", true, 0); 
AddEntityCollideCallback("Player", "Scary_Area_2", "Scary_2", true, 1); 
AddEntityCollideCallback("Player", "Music", "StartMusic", true, 1); 
SetEntityPlayerInteractCallback("music", "Roar2", true); 
SetEntityPlayerInteractCallback("music", "Roar1", true); 
AddUseItemCallback("", "llave1", "puerta1", "KeyOnDoor", true); //Puerta1 
AddUseItemCallback("", "llave3", "puerta3", "KeyOnDoor3", true); //Puerta3
 
void KeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("puerta1", false, true); 
PlaySoundAtEntity("", "unlock_door", "puerta1", 0, false); 
RemoveItem("llave1"); 
}
 
void KeyOnDoor3(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("puerta3", false, true); 
PlaySoundAtEntity("", "unlock_door", "puerta3", 0, false); 
RemoveItem("llave3"); 
}
 
void ApareceMounstruo(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("servant_grunt_1", true); 
ShowEnemyPlayerPosition("servant_grunt_1"); 
PlaySoundAtEntity("amb_hunt", "amb_hunt.snt", "player", 5, false); 
}
 
void Scary_2(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("cotito_1", true); 
AddPropImpulse("cotito_1", 30, 0, 0, "world"); 
PlaySoundAtEntity("cotito_1", "24_iron_maiden.snt", "Player", 0, false); 
AddTimer("", 0.3f, "Timer_2"); 
} 
void StartMusic(string &in asParent, string &in asChild, int alState) 
{ 
PlayMusic("HxH48Piano.ogg", true, 1.5, 2, 1, true); 
}
 
void Roar1(string &in Entity) 
{ 
PlaySoundAtEntity("Roar1", "Skirnks theme.snt", "Roar1", 0, false); 
}
 
void Roar2(string &in Entity) 
{ 
PlaySoundAtEntity("Roar2", "HxH48Piano1.snt", "Roar2", 0, false); 
}
 
void Reset (string &in asParent, string &in asChild, int alState) 
{
 
}
 
void OnLeave() 
{
 
}
 
void ActivateMonster(string &in item) 
{ 
SetEntityActive("servant_brute_1", true); 
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "Idle"); 
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "Idle"); 
SetEntityActive("servant_brute_2", true); 
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_3", 0, "Idle"); 
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_4", 0, "Idle"); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "Idle"); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "Idle"); 
SetEntityActive("servant_grunt_1", true); 
}
 
//////////////////////////// 
// Run when leaving map
 
Bye!
			 |  |  
	| 04-12-2012, 10:53 PM |  |  
	
		| Strembitsky   Senior Member
 
 Posts: 254
 Threads: 37
 Joined: Feb 2012
 Reputation: 
3
 | 
			| RE: script error! help me! 
 
				void ActivateMonster(string &in item){
 SetEntityActive("servant_brute_1", true);
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "Idle");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "Idle");
 SetEntityActive("servant_brute_2", true);
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_3", 0, "Idle");
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_4", 0, "Idle");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "Idle");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "Idle");
 SetEntityActive("servant_grunt_1", true);
 }
Isn't in OnLeave, OnStart, or OnEnter. Move it to where you want it.
			 
 The Nightmares v1.0  - Dreadful Fires WIP |  |  
	| 04-12-2012, 11:06 PM |  |  
	
		| skirnks017   Junior Member
 
 Posts: 17
 Threads: 11
 Joined: Mar 2012
 Reputation: 
0
 | 
			| RE: script error! help me! 
 
				 (04-12-2012, 11:06 PM)Strembitsky Wrote:  void ActivateMonster(string &in item){
 SetEntityActive("servant_brute_1", true);
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "Idle");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "Idle");
 SetEntityActive("servant_brute_2", true);
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_3", 0, "Idle");
 AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_4", 0, "Idle");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "Idle");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "Idle");
 SetEntityActive("servant_grunt_1", true);
 }
Isn't in OnLeave, OnStart, or OnEnter. Move it to where you want it.
 //////////////////////////// 
// Run first time starting map 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "PlayerStartArea_1", "Reset", true, 1); 
SetEntityPlayerInteractCallback("lantern_1", "ActivateMonster", true); 
AddEntityCollideCallback("Player", "ScriptArea_1", "ApareceMounstruo", true, 0); 
AddEntityCollideCallback("Player", "Scary_Area_2", "Scary_2", true, 1); 
AddEntityCollideCallback("Player", "Music", "StartMusic", true, 1); 
SetEntityPlayerInteractCallback("music", "Roar2", true); 
SetEntityPlayerInteractCallback("music", "Roar1", true); 
AddUseItemCallback("", "llave1", "puerta1", "KeyOnDoor", true); //Puerta1 
AddUseItemCallback("", "llave3", "puerta3", "KeyOnDoor3", true); //Puerta3
 
void KeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("puerta1", false, true); 
PlaySoundAtEntity("", "unlock_door", "puerta1", 0, false); 
RemoveItem("llave1"); 
}
 
void KeyOnDoor3(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("puerta3", false, true); 
PlaySoundAtEntity("", "unlock_door", "puerta3", 0, false); 
RemoveItem("llave3"); 
}
 
void ActivateMonster(string &in item) 
{ 
SetEntityActive("servant_brute_1", true); 
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "Idle"); 
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "Idle"); 
SetEntityActive("servant_brute_2", true); 
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_3", 0, "Idle"); 
AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_4", 0, "Idle"); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "Idle"); 
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "Idle"); 
SetEntityActive("servant_grunt_1", true); 
}
 
void ApareceMounstruo(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("servant_grunt_1", true); 
ShowEnemyPlayerPosition("servant_grunt_1"); 
PlaySoundAtEntity("amb_hunt", "amb_hunt.snt", "player", 5, false); 
}
 
void Scary_2(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("cotito_1", true); 
AddPropImpulse("cotito_1", 30, 0, 0, "world"); 
PlaySoundAtEntity("cotito_1", "24_iron_maiden.snt", "Player", 0, false); 
AddTimer("", 0.3f, "Timer_2"); 
} 
void StartMusic(string &in asParent, string &in asChild, int alState) 
{ 
PlayMusic("HxH48Piano.ogg", true, 1.5, 2, 1, true); 
}
 
void Roar1(string &in Entity) 
{ 
PlaySoundAtEntity("Roar1", "Skirnks theme.snt", "Roar1", 0, false); 
}
 
void Roar2(string &in Entity) 
{ 
PlaySoundAtEntity("Roar2", "HxH48Piano1.snt", "Roar2", 0, false); 
}
 
void Reset (string &in asParent, string &in asChild, int alState) 
{
 
}
 
void OnLeave() 
{
 
}
 
//////////////////////////// 
// Run when leaving map
 
not work    
				
(This post was last modified: 04-12-2012, 11:14 PM by skirnks017.)
 |  |  
	| 04-12-2012, 11:13 PM |  |  
	
		| Strembitsky   Senior Member
 
 Posts: 254
 Threads: 37
 Joined: Feb 2012
 Reputation: 
3
 | 
			| RE: script error! help me! 
 
				Did the error message change?
			 
 The Nightmares v1.0  - Dreadful Fires WIP |  |  
	| 04-12-2012, 11:20 PM |  |  
	
		| DRedshot   Senior Member
 
 Posts: 374
 Threads: 23
 Joined: Jun 2011
 Reputation: 
11
 | 
			| RE: script error! help me! 
 
				Unexpected end of file means there is a '}' missing somewhere. Look all the way through your code again, make sure every open bracket ends with a close bracket.
 
 |  |  
	| 04-12-2012, 11:29 PM |  |  
	
		| skirnks017   Junior Member
 
 Posts: 17
 Threads: 11
 Joined: Mar 2012
 Reputation: 
0
 | 
			| RE: script error! help me! 
 
				 (04-12-2012, 11:29 PM)DRedshot Wrote:  Unexpected end of file means there is a '}' missing somewhere. Look all the way through your code again, make sure every open bracket ends with a close bracket. Gracias! Faltaba un corchete("}") en void start    
void OnStart()
{ 
AddEntityCollideCallback("Player", "PlayerStartArea_1", "Reset", true, 1);
 
SetEntityPlayerInteractCallback("lantern_1", "ActivateMonster", true);
 
AddEntityCollideCallback("Player", "ScriptArea_1", "ApareceMounstruo", true, 0);
 
AddEntityCollideCallback("Player", "Scary_Area_2", "Scary_2", true, 1);
 
AddEntityCollideCallback("Player", "Music", "StartMusic", true, 1);
 
SetEntityPlayerInteractCallback("music", "Roar2", true);
 
SetEntityPlayerInteractCallback("music", "Roar1", true);
 
AddUseItemCallback("", "llave1", "puerta1", "KeyOnDoor", true); //Puerta1
 
AddUseItemCallback("", "llave3", "puerta3", "KeyOnDoor3", true); //Puerta3
} |  |  
	| 04-12-2012, 11:37 PM |  |  |