Hi. I want to know how FrictionalGames has solved, that dynamic bodies dont move when the player collide with them. I'm using Newton 2.33, too. But the PlayerBody(Cylinder) where a playercontroller joint is attached, push all dynamic bodies away. So that the bodies "wabble" when they are on walls. Currently i have checked Penumbra and HPL1 sourcecode, but cant find a solution
I'm sorry for my bad english